Sa-Matra
This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)
Results appear below as you type; use the arrow keys to move through them.
Command · also in Positions · Markdown · JSON · original wiki page
Returns the position on the unit other units can aim at. Same as aimPos only returns position in PositionAGL format and has render scope alternative unitAimPositionVisual.
unitAimPosition unit
Parameters:
unit: ObjectReturns: PositionAGL
private _aimPosAGL = unitAimPosition player;
unitAimPositionVisual · aimPos · eyePos · getPosASL · weaponDirection
This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)