Description
Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of BIS_fnc_relativeDirTo.
Taking the current direction of the object into account.
Syntax
object getRelDir position
Parameters:
Returns: Number
Examples
Example 1
_reldir = player getRelDir tank;
Example 2
_object setDir (getDir _object + (_object getRelDir [_x, _y, _z]))
See also
getDir · direction · getDirVisual
To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90.