Returns selection position in model space pertaining to the current animation in render time scope.
When the default syntax is used, command searches first in Memory LOD, then in Geometry LOD, FireGeometry LOD, LandContact LOD, HitPoints LOD and finally in ViewGeometry LOD and returns the first matching find.
The second syntax allows to specify which one of these LODs to search in instead.
Important
Sometimes internally "ViewGeometry" could be equal to "Geometry", and "FireGeometry" could be equal to "ViewGeometry".
In order to pinpoint the actual LOD, use allLODs and LOD resolution as argument for selecting the LOD.
Also note that similar models can have different LOD indexes, for example a soldier model differs from a model of civilian in this regard.
Do use the filter that comes with Syntax 2 to suit your needs. For example player has 3 selections called "head" and their selectionPositions are quite different from each other: