Arma 3 Scripting

setBleedingRemaining

  • Arma 3 v0.50

Command · Markdown · JSON · original wiki page

Description

Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.

Syntax

unit setBleedingRemaining time

Parameters:

Returns: Nothing

Examples

Example 1

_unit setBleedingRemaining 60;

Example 2

player setDamage 0.25;
player setBleedingRemaining 120;

See also

getBleedingRemaining · isBurning · isBleeding