Waffle SS.
Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).
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Returns the position of the object other units can aim to.
aimPos unit
Parameters:
unit: ObjectReturns: PositionASL
_aimPos = aimPos player;
aimPosVisual equivalent:
private _aimPosVisual = AGLToASL unitAimPositionVisual player;
eyePos · getPosASL · weaponDirection · unitAimPosition · unitAimPositionVisual
Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).
This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)