{"name":"unitAimPosition","title":"unitAimPosition","type":"command","url":"https://community.bistudio.com/wiki/unitAimPosition","revid":378159,"updated":"2026-02-26T16:15:33Z","groups":["Object Manipulation","Positions"],"status":"ok","games":{"arma3":"1.64"},"since":"arma3 1.64","arma3_since":"1.64","locality":{"argument":"global"},"description":"Returns the position on the unit other units can aim at. Same as aimPos only returns position in PositionAGL format and has render scope alternative unitAimPositionVisual.","syntaxes":[{"syntax":"unitAimPosition unit","params":[{"name":"unit","type":"Object","type_expr":"Object"}],"returns":{"type":"PositionAGL","type_expr":"PositionAGL"},"form":"unary","right":{"text":"unit"}}],"examples":[{"code":["private _aimPosAGL = unitAimPosition player;"]}],"see_also":["unitAimPositionVisual","aimPos","eyePos","getPosASL","weaponDirection"],"notes":[{"user":"Sa-Matra","date":"2023-03-27T12:33:27Z","text":"This command uses \"zamerny\" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)"}]}