{"name":"setBleedingRemaining","title":"setBleedingRemaining","type":"command","url":"https://community.bistudio.com/wiki/setBleedingRemaining","revid":321008,"updated":"2022-05-13T11:02:28Z","groups":["Object Manipulation"],"status":"ok","games":{"arma3":"0.50"},"since":"arma3 0.50","arma3_since":"0.50","description":"Sets for how many seconds injured unit leaves blood trail.\nThe unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.","syntaxes":[{"syntax":"unit setBleedingRemaining time","params":[{"name":"unit","type":"Object","type_expr":"Object"},{"name":"time","type":"Number","type_expr":"Number"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"unit"},"right":{"text":"time"}}],"examples":[{"code":["_unit setBleedingRemaining 60;"]},{"code":["player setDamage 0.25;\nplayer setBleedingRemaining 120;"]}],"see_also":["getBleedingRemaining","isBurning","isBleeding"]}