CT HTML
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Introduction
The HTML control is well known as the "notebook" in the Map-View of the game. It can display a text over more pages and can inherit links to other, own defined sections. It has some simple formatting possibilities. It also can display images.
Related commands & functions
Related User Interface Eventhandlers
Alphabetical Order
Note
TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Warning
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_HTML 9
C
colorBold
Type: Array
Description: Color of bold text (between <b> and tags).
colorBold[] = {1,1,1,1};
colorLink
Type: Array
Description: Text color of links (between <a href="#Sectionname> and </a>).
colorLink[] = {1,1,1,1};
colorLinkActive
Type: Array
Description: Text color of the active link (normaly the fist on in page).
colorLinkActive[] = {1,1,1,1};
colorPicture
Type: Array
Description: Color of transparent part of image.
colorPicture[] = {1,1,1,1};
colorPictureBorder
Type: Array
Description: Color of the borader arround image.
colorPictureBorder[] = {0,0,0,0};
colorPictureLink
Type: Array
Description: Color of transparent part of image within links
colorPictureLink[] = {1,1,1,1};
colorPictureSelected
Type: Array
Description: Color of transparent part of image within active links.
colorPictureSelected[] = {1,1,1,1};
cycleAllLinks
Type: Number
Description: n/a
cycleAllLinks = 0;
cycleLinks
Type: Number
Description: n/a
cycleLinks = 0;
F
filename
Type: String
Description: The html file to load into the control at startup
filename = "a3\ui_f\data\html\RscFeedback.html";
H
H1
Type: Class
Description: Header settings. Classes H1 to H6 as well as P are available.
| Properties of subclass (H1-H6,P) | ||
|---|---|---|
| Name | Type | Remark |
| font | string | font to use for default text |
| fontBold | string | font to use within bold tags |
| sizeEx | Float | font size |
class H1
{
font = "RobotoCondensed";
fontBold = "RobotoCondensedBold";
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
};
N
nextPage
Type: String
Description: Filename of image which is used as right arrow.
nextPage = "\A3\ui_f\data\gui\rsccommon\rschtml\arrow_right_ca.paa";
P
P
Type: Class
Description: See #H1.
class P
{
font = "RobotoCondensed";
fontBold = "RobotoCondensedBold";
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
align = "left";
};
prevPage
Type: String
Description: Filename of image which is used as left arrow.
prevPage = "\A3\ui_f\data\gui\rsccommon\rschtml\arrow_left_ca.paa";
Default Classes
Note
Arma 3: AddOns: Classes need to be initialised first with
class SomeClass;
Missions: Since Arma 3 v2.02 one can use
import SomeClass;to initialise a class (see the import keyword).In older versions, use
"Default" call BIS_fnc_exportGUIBaseClasses;and paste the result into the description.ext.
RscExample
class RscHTML
{
deletable = 0;
fade = 0;
access = 0;
type = CT_HTML;
idc = -1;
style = ST_LEFT;
filename = "";
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
colorBold[] = {1,1,1,1};
colorLink[] = {1,1,1,0.75};
colorLinkActive[] = {1,1,1,1};
colorPicture[] = {1,1,1,1};
colorPictureLink[] = {1,1,1,1};
colorPictureSelected[] = {1,1,1,1};
colorPictureBorder[] = {0,0,0,0};
tooltipColorText[] = {1,1,1,1};
tooltipColorBox[] = {1,1,1,1};
tooltipColorShade[] = {0,0,0,0.65};
class H1
{
font = "RobotoCondensed";
fontBold = "RobotoCondensedBold";
sizeEx = GUI_TEXT_SIZE_LARGE;
align = "left";
};
class H2
{
font = "RobotoCondensed";
fontBold = "RobotoCondensedBold";
sizeEx = GUI_TEXT_SIZE_MEDIUM;
align = "right";
};
class H3
{
font = "RobotoCondensed";
fontBold = "RobotoCondensedBold";
sizeEx = GUI_TEXT_SIZE_MEDIUM;
align = "left";
};
class H4
{
font = "RobotoCondensed";
fontBold = "RobotoCondensedBold";
sizeEx = GUI_TEXT_SIZE_MEDIUM;
align = "left";
};
class H5
{
font = "RobotoCondensed";
fontBold = "RobotoCondensedBold";
sizeEx = GUI_TEXT_SIZE_MEDIUM;
align = "left";
};
class H6
{
font = "RobotoCondensed";
fontBold = "RobotoCondensedBold";
sizeEx = GUI_TEXT_SIZE_MEDIUM;
align = "left";
};
class P
{
font = "RobotoCondensed";
fontBold = "RobotoCondensedBold";
sizeEx = GUI_TEXT_SIZE_MEDIUM;
align = "left";
};
x = 0;
y = 0;
w = 0.1;
h = 0.1;
sizeEx = GUI_TEXT_SIZE_MEDIUM;
prevPage = "\A3\ui_f\data\gui\rsccommon\rschtml\arrow_left_ca.paa";
nextPage = "\A3\ui_f\data\gui\rsccommon\rschtml\arrow_right_ca.paa";
shadow = 2;
};
Other Examples
Scripted Example
- Open Eden Editor
- Save the mission
- Create the file test.html in the mission folder and copy the html code from this page in it (see below)
- Open the Arma 3: Debug Console and execute the sqf code
SQF Code
disableSerialization;
private _display = findDisplay 313 createDisplay "RscDisplayEmpty";
private _ctrlGroup = _display ctrlCreate ["RscControlsGroup", -1];
private _ctrlHTML = _display ctrlCreate ["RscHTML", -1, _ctrlGroup];
_ctrlGroup ctrlSetPosition [0,safeZoneY + 0.01,1,safeZoneH - 0.02];
_ctrlGroup ctrlCommit 0;
_ctrlHTML ctrlSetPosition [0,0,0.98,2];
_ctrlHTML ctrlSetBackgroundColor [0,0,0,1];
_ctrlHTML ctrlCommit 0;
_ctrlHTML htmlLoad "test.html"
test.html
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>PageTitle</title>
</head>
<body>
<h1><a name="FirstSection">First Section</a></h1>
<p>This is the text to display in this section. You can write a lot of text here.</p>
<h1><a name="Alignment">Alignment</a></h1>
<p>Text can be aligned left, center or right</p>
<p align="left"><a name="left">Left</a></p>
<p align="center"><a name="center">Center</a></p>
<p align="right">Right</p>
<h1><a name="Font Sizes">Font Sizes</a></h1>
<p>Out of the box the CT_HTML offers seven font sizes. These can be changed in the controls config.</p>
<p>P (default)</p>
<h1>H1</h1>
<h2>H2</h2>
<h3>H3</h3>
<h4>H4</h4>
<h5>H5</h5>
<h6>H6</h6>
<h1><a name="Links">Links</a></h1>
<p>It is possible to link to sections or websites.</p>
<p><a href="#FirstSection">A link to the first section.</a></p>
<p><a href="https://community.bistudio.com/wiki/HTML_File_Format">A link to the BIKI.</a></p>
<h1><a name="Images">Images</a></h1>
<p>Images can also be displayed</p>
<p align="center"><img src="\a3\ui_f_curator\data\logos\arma3_curator_logo_ca.paa" height="100" width="100"></p>
<h1><a name="TextFormatting">Text Formatting</a></h1>
<p>Text can also be <b>bold</b>. The color and font used for this can be defined in config.</p>
</body>
</html>