CT EXTENSION
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Arma 3 v2.20
Introduction
Warning
This is a experimental feature currently available for testing on Development-Branch. It is not yet decided whether this will become available in Stable branch. Please provide Feedback on the Arma Discord's #dev_rc_branch channel.
Extension controls are controlled and rendered by Extensions. The constant type property for these controls usually is CT_EXTENSION.
All inputs to the control are forwarded to the Extension. And the Extension will render the UI into a prepared texture that will then be displayed.
Related commands & functions
Related User Interface Eventhandlers
Alphabetical Order
Note
TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Warning
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_EXTENSION 107
C
colorBackground
Type: Array
Description: Color of the background (The backing texture gets cleared to this color before the Extension's OnDraw). If the UI is not created (Extension not found, or doesn't offer the uiClass), this color fills the whole control.
colorBackground[] = {0,0,0,0};
E
extension
Type: String
Description: Name of the Extension that provides this UI Control.
extension = "RVExtensionTest";
T
tileH
Description: Height of one tile. Used with ST_TILE_PICTURE to create a repeating wall of pictures, such as the fullscreen backgrounds in the Eden Editor. Uses GUI Coordinates.
Number example:
tileH = 1;
String example:
tileH = "4 / (32 * pixelH)";
tileW
Description: Width of one tile. Used with ST_TILE_PICTURE to create a repeating wall of pictures, such as the fullscreen backgrounds in the Eden Editor. Uses GUI Coordinates.
Number example:
tileW = 1;
String example:
tileW = "8 / (32 * pixelW)";
U
uiClass
Type: String
Description: "Classname" of the UI, gets passed to the Extension, the Extension has to interpret it and choose what UI to display (If the Extension offers multiple UI Elements).
uiClass = "TestUI_123";
Default Classes
Note
Arma 3: AddOns: Classes need to be initialised first with
class SomeClass;
Missions: Since Arma 3 v2.02 one can use
import SomeClass;to initialise a class (see the import keyword).In older versions, use
"Default" call BIS_fnc_exportGUIBaseClasses;and paste the result into the description.ext.
RscExtension
Baseline RscExtension example
class RscExtension
{
type = CT_EXTENSION; // 107
idc = -1;
deletable = 0;
style = 0;
colorBackground[] = {0,0,0,0};
x = 0;
y = 0;
w = 0.3;
h = 0.3;
extension = "ExtensionNameHere";
uiClass = "ClassNameHere";
};
RscWebBrowser
Web Browser sample, utilizing https://github.com/arma3/RVExtensionImGui/blob/main/dllmain.cpp#L76
class RscExtension
{
type = CT_EXTENSION; // 107
idc = -1;
deletable = 0;
style = 0;
colorBackground[] = {0,0,0,0};
x = 0;
y = 0;
w = 0.3;
h = 0.3;
extension = "RVExtensionTest";
uiClass = "webbrowser_https://arma3.com/";
};