Arma 3 Scripting

CT EXTENSION

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Arma 3 v2.20

Introduction

Warning

This is a experimental feature currently available for testing on Development-Branch. It is not yet decided whether this will become available in Stable branch. Please provide Feedback on the Arma Discord's #dev_rc_branch channel.

Extension controls are controlled and rendered by Extensions. The constant type property for these controls usually is CT_EXTENSION. All inputs to the control are forwarded to the Extension. And the Extension will render the UI into a prepared texture that will then be displayed.

Alphabetical Order

Note

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.

Warning

Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.

#define CT_EXTENSION 107

C

colorBackground

Type: Array

Description: Color of the background (The backing texture gets cleared to this color before the Extension's OnDraw). If the UI is not created (Extension not found, or doesn't offer the uiClass), this color fills the whole control.

colorBackground[] = {0,0,0,0};

E

extension

Type: String

Description: Name of the Extension that provides this UI Control.

extension = "RVExtensionTest";

T

tileH

Type: Number, String

Description: Height of one tile. Used with ST_TILE_PICTURE to create a repeating wall of pictures, such as the fullscreen backgrounds in the Eden Editor. Uses GUI Coordinates.

Number example:

tileH = 1;

String example:

tileH = "4 / (32 * pixelH)";

tileW

Type: Number, String

Description: Width of one tile. Used with ST_TILE_PICTURE to create a repeating wall of pictures, such as the fullscreen backgrounds in the Eden Editor. Uses GUI Coordinates.

Number example:

tileW = 1;

String example:

tileW = "8 / (32 * pixelW)";

U

uiClass

Type: String

Description: "Classname" of the UI, gets passed to the Extension, the Extension has to interpret it and choose what UI to display (If the Extension offers multiple UI Elements).

uiClass = "TestUI_123";

Default Classes

Note

Arma 3: AddOns: Classes need to be initialised first with class SomeClass;


Missions: Since Arma 3 v2.02 one can use import SomeClass; to initialise a class (see the import keyword).

In older versions, use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.

RscExtension

Baseline RscExtension example

class RscExtension
{
    type = CT_EXTENSION; // 107
    idc = -1;
    deletable = 0;
    style = 0;
    colorBackground[] = {0,0,0,0};
    x = 0;
    y = 0;
    w = 0.3;
    h = 0.3;
    extension = "ExtensionNameHere";
    uiClass = "ClassNameHere";
};

RscWebBrowser

Web Browser sample, utilizing https://github.com/arma3/RVExtensionImGui/blob/main/dllmain.cpp#L76

class RscExtension
{
    type = CT_EXTENSION; // 107
    idc = -1;
    deletable = 0;
    style = 0;
    colorBackground[] = {0,0,0,0};
    x = 0;
    y = 0;
    w = 0.3;
    h = 0.3;
    extension = "RVExtensionTest";
    uiClass = "webbrowser_https://arma3.com/";
};