Arma 3 Scripting

CT PROGRESS

  • Also known as DialogControls-ProgressBar

Topic · Markdown · JSON · original wiki page

Introduction

Since Arma 2 the progressSetPosition command can be used to change the value. Since Arma 3 v1.40 the fill color can be changed via the ctrlSetTextColor command. Prior to Arma 2 there were no means to manipulate a progress bar.

Alphabetical Order

Note

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.

Warning

Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.

#define CT_PROGRESS 8

C

colorBar

Type: Array

Description: Color of the filled progress bar.

colorBar[] = {1,1,1,1};

colorFrame

Type: Array

Description: Color of the surrounding frame.

colorFrame[] = {0,0,0,0};

T

texture

Type: String

Description: Texture of the bar. See Procedural Textures. If texture and colorBar are provided, both are mixed together, creating a different color.

texture = "#(argb,8,8,3)color(1,1,1,1)";

Default Classes

Note

Arma 3: AddOns: Classes need to be initialised first with class SomeClass;


Missions: Since Arma 3 v2.02 one can use import SomeClass; to initialise a class (see the import keyword).

In older versions, use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.

RscExample

class RscProgress
{
    onLoad = "_this spawn { for '_i' from 0 to 1 step 0.01 do { (_this # 0) progressSetPosition _i; sleep 0.01 } }";
    deletable = 0;
    fade = 0;
    access = 0;
    type = CT_PROGRESS;
    style = ST_HORIZONTAL;
    colorFrame[] = {0,0,0,0};
    colorBar[] =
    {
        "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])",
        "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])",
        "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])",
        "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"
    };
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    shadow = 2;
    texture = "#(argb,8,8,3)color(1,1,1,1)";
};