Arma 3 Scripting

CT BUTTON

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Introduction

Buttons are one way to add interactivity to your dialogs. If you need a button that has more options for customization then use CT_SHORTCUTBUTTON.

Note

If you want to add an image to the button check out CT_SHORTCUTBUTTON or RscActivePicture instead.

Button States

The same button four times in different states:

State Description
Enabled The button has not been disabled, it currently doesn't have any mouse or keyboard related focus.
Disabled The button has been explicitly disabled. It will not be clickable.
Enabled + Focused As enabled; additionally it will have a small border of the color defined in the colorFocused property. This occurs when the button currently has focus (ie. is the default button or has been selected via the Tab key).
Enabled + Active As enabled; additionally it will have a different background as specified in the colorBackgroundActive background. This occurs when the mouse is currently hovering over an unfocused button.
Enabled + Active + Focused The combined result of the above two states. The mouse is currently hovering over the button in question and it has input focus.

Reserved IDCs

Important

If you use these idc values, no action, script or event handler will operate on them.

Alphabetical Order

Note

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.

Warning

Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.

#define CT_BUTTON 1

A

action

Type: String

Description: Script command(s) to execute when button is pressed. Must use double quotes; single quotes or curly brackets will not work.

The variable "_this" was available until Arma 3 v2.18 and contained an empty string. From Arma 3 v2.18, it is not available anymore.

Important

  • Unlike User Interface Event Handlers no "_this" information about the current control is passed.
  • It is recommended to use onButtonClick instead.
action = "BIS_SyndikatAgent setVariable ['State', 1];";

autocomplete

Type: Number

Description: Should not apply to this control, rather it is used on CT_EDIT.

autocomplete = 0;

B

borderSize

Type: Number

Description: If > 0 then a background (in the color defined in 'colorBorder') is drawn behind the button. It extends to the left by the distance defined here, its height is slightly less than that of the button, and it is vertically centered. The width extends to the right, to where the drop shadow starts. Stays static when button is pressed.

borderSize = 0;

C

canModify

Type: Number

Description: Should not apply.

canModify = 1;

color

Type: Array

Description: n/a

color[] = {0,0,0,0};

colorActive

Type: Array

Description: n/a

colorActive[] = {0,0,0,0};

colorBackgroundActive

Type: Array

Description: Background color if "active" (i.e. mouse pointer is over it).

colorBackgroundActive[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])",1};

colorBackgroundDisabled

Type: Array

Description: Background color if control is disabled.

colorBackgroundDisabled[] = {0,0,0,0.5};

colorBorder

Type: Array

Description: n/a

colorBorder[] = {0,0,0,1};

colorFocused

Type: Array

Description: Alternating background color. While the control has focus (but without the mouse pointer being over it) the background will cycle between 'colorFocused' and 'colorBackground' or, if defined, 'colorFocused2'. If both are the same, then the color will be steady.

colorFocused[] = {0,0,0,1};

colorFocused2

Type: Array

Description: n/a

colorFocused2[] = {1,1,1,0.1};

colorSelection

Type: Array

Description: Should not apply.

colorSelection[] = {0.47,0.49,0.47,0.93};

colorShadow

Type: Array

Description: Color of drop shadow behind button (not visible if button disabled or foreground color) has an alpha of 1.

colorShadow[] = {0,0,0,0};

I

idcx

Type: Number

Description: Used in the Arsenal display for some reason.

idcx = 912;

K

KeyHints

Type: Class

Description: n/a

class KeyHints
{
    class A
    {
        key = "0x00050000 + 0";
        hint = "KEY_XBOX_A";
    };
};

O

offsetPressedX

Type: Number, String

Description: The button's text & background will move by this distance horizontally when pressed. Distance is in UI Coordinates.

(If a shadow is defined, it will stay in place.) Number example:

offsetPressedX = 0;

String example:

offsetPressedX = "pixelW";

offsetPressedY

Type: Number, String

Description: The button's text & background will move by this distance vertically when pressed. Distance is in UI Coordinates.

(If a shadow is defined, it will stay in place.) Number example:

offsetPressedY = 0;

String example:

offsetPressedY = "pixelH";

offsetX

Type: Number

Description: Horizontal offset of drop shadow.

If 0, then shadow will be placed directly behind button.

offsetX = 0;

offsetY

Type: Number

Description: Vertical offset of drop shadow.

If 0, then shadow will be placed directly behind button.

offsetY = 0;

P

period

Type: Number

Description: Defines how fast the button is oscillating between the colorActive and colorBackground while it is active.

period = 0;

periodFocus

Type: Number

Description: n/a

periodFocus = 2;

periodOver

Type: Number

Description: n/a

periodOver = 0;

S

shortcuts

Type: Array

Description: Key shortcuts. Often overwritten/ignored by engine.

shortcuts[] = {"512 + 0x20"};

soundClick

Type: Array

Description: Sound array played when the button is clicked and released.

soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};

soundEnter

Type: Array

Description: Sound array played when the mouse enters the button's area.

soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1};

soundEscape

Type: Array

Description: n/a

soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};

soundPush

Type: Array

Description: Sound array played when the button is pushed down.

soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1};

U

url

Type: String

Description: URL which will be opened with default web browser. If tooltip is empty, URL will also be set as that. URL must contain http(s)://.

Note

See Description.ext - CfgCommands to allow URLs.

url = "";

Default Classes

Note

Arma 3: AddOns: Classes need to be initialised first with class SomeClass;


Missions: Since Arma 3 v2.02 one can use import SomeClass; to initialise a class (see the import keyword).

In older versions, use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.

RscButton

class RscButton
{
    deletable = 0;
    fade = 0;
    access = 0;
    type = CT_BUTTON;
    text = "";
    colorText[] = {1,1,1,1};
    colorDisabled[] = {1,1,1,0.25};
    colorBackground[] = {0,0,0,0.5};
    colorBackgroundDisabled[] = {0,0,0,0.5};
    colorBackgroundActive[] = {0,0,0,1};
    colorFocused[] = {0,0,0,1};
    colorShadow[] = {0,0,0,0};
    colorBorder[] = {0,0,0,1};
    soundEnter[] =
    {
        "\A3\ui_f\data\sound\RscButton\soundEnter",
        0.09,
        1
    };
    soundPush[] =
    {
        "\A3\ui_f\data\sound\RscButton\soundPush",
        0.09,
        1
    };
    soundClick[] =
    {
        "\A3\ui_f\data\sound\RscButton\soundClick",
        0.09,
        1
    };
    soundEscape[] =
    {
        "\A3\ui_f\data\sound\RscButton\soundEscape",
        0.09,
        1
    };
    idc = -1;
    style = ST_CENTER;
    x = 0;
    y = 0;
    w = 0.095589;
    h = 0.039216;
    shadow = 2;
    font = "RobotoCondensed";
    sizeEx = GUI_TEXT_SIZE_MEDIUM;
    url = "";
    offsetX = 0;
    offsetY = 0;
    offsetPressedX = 0;
    offsetPressedY = 0;
    borderSize = 0;
};

RscButtonTextOnly

Nothing but text. No background, no oscillating color.

class RscButtonTextOnly : RscButton
{
    SizeEx = GUI_TEXT_SIZE_SMALL;
    colorBackground[] = { 1, 1, 1, 0 };
    colorBackgroundActive[] = { 1, 1, 1, 0 };
    colorBackgroundDisabled[] = { 1, 1, 1, 0 };
    colorFocused[] = { 1, 1, 1, 0 };
    colorShadow[] = { 1, 1, 1, 0 };
    borderSize = 0;
};