Nelis75733126
2024-04-16 edit::
ctrlCommit is required to apply the effect of, for example, ctrlSetFade.
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Commits control animation to last specified duration.
Important
The duration of the animation is not guaranteed to be exactly the same as the given time.
control ctrlCommit time
Parameters:
Returns: Nothing
_control ctrlCommit 2; // make animation last approx. 2 seconds
ctrlCommitted · ctrlSetPosition · ctrlSetFade
2024-04-16 edit::
ctrlCommit is required to apply the effect of, for example, ctrlSetFade.
The resulting speed might not to be exactly what ctrlCommit commands it to be. It seems to be dependent on your current framerate. Example:
_ctrl ctrlSetFade 0.5;
_ctrl ctrlCommit 1;
Will actually result in:
| FPS | Duration |
|---|---|
| 60+ | ~1.0s |
| ~30 | ~1.2s |
| 10- | ~5-10s |
This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.