Introduction
This control type is used by the engine for Performance Profiling and has probably no use outside of it.
Related commands & functions
Related User Interface Eventhandlers
Alphabetical Order
Note
TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Warning
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_USER 99
C
colorBar
Type: Array
Description: n/a
colorBar[] = {0.8,0.8,0.8,1};
colorLines
Type: Array
Description: n/a
colorLines[] = {0,0,0,1};
colorSelection
Type: Array
Description: n/a
colorSelection[] = {1,0,0,1};
colorShadow
Type: Array
Description: n/a
colorShadow[] = {0,0,0,0.5};
F
fixedWidth
Type: Number
Description: n/a
fixedWidth = 0;
L
linespacing
Type: Number
Description: n/a
linespacing = 1;
Default Classes
Note
Arma 3: AddOns: Classes need to be initialised first with
class SomeClass;
Missions: Since Arma 3 v2.02 one can use
import SomeClass;to initialise a class (see the import keyword).In older versions, use
"Default" call BIS_fnc_exportGUIBaseClasses;and paste the result into the description.ext.
TimeLines
class TimeLines
{
type = CT_USER;
style = 0;
idc = 102;
shadow = 0;
x = "0.03 + 0.02";
y = 0.53;
w = "0.90 - 0.04";
h = 0.26;
class Scrollbar{};
font = "TahomaB";
colorLines[] = {0,0,0,1};
colorBackground[] = {1,1,1,1};
colorBar[] = {0.8,0.8,0.8,1};
colorSelection[] = {1,0,0,1};
};