CT ANIMATED TEXTURE
- Also known as DialogControls-AnimTexture
Topic · Markdown · JSON · original wiki page
Introduction
Unknown control type.
Related commands & functions
Related User Interface Eventhandlers
Alphabetical Order
Note
TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Warning
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_ANIMATED_TEXTURE 45
C
colorBar
Type: Array
Description: n/a
colorBar[] = {1,0,0,1};
colorFrame
Type: Array
Description: n/a
colorFrame[] = {0,0,0,1};
T
texture
Type: String
Description: n/a
texture = "#(argb,8,8,3)color(0,0,1,1)";
Default Classes
Note
Arma 3: AddOns: Classes need to be initialised first with
class SomeClass;
Missions: Since Arma 3 v2.02 one can use
import SomeClass;to initialise a class (see the import keyword).In older versions, use
"Default" call BIS_fnc_exportGUIBaseClasses;and paste the result into the description.ext.
RscProgressNotFreeze
class RscProgressNotFreeze
{
deletable = 0;
fade = 0;
idc = -1;
type = 45;
style = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.5;
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};