CT OBJECT
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Introduction
With this control type it is possible to integrate 3D objects into a dialog. For some more information you may want to look at this blog post by User:Killzone_Kid: http://killzonekid.com/arma-scripting-tutorials-gui-part-6/.
Important
The y and z values for the vectorDir (direction array) and vectorUp (up) are switched.
The control position can be defined with either 'position' property, which is an array or separate 'x', 'y' and 'z' properties, which are floats. If both are used, the former overrides the latter.
Related commands & functions
Related User Interface Eventhandlers
Alphabetical Order
Note
TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Warning
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_OBJECT 80
B
boneHead
Type: String
Description: n/a
boneHead = "head";
boneLEye
Type: String
Description: n/a
boneLEye = "l_eye";
boneLEyelidDown
Type: String
Description: n/a
boneLEyelidDown = "eye_lwl";
boneLEyelidUp
Type: String
Description: n/a
boneLEyelidUp = "eye_upl";
boneLPupil
Type: String
Description: n/a
boneLPupil = "l_pupila";
boneREye
Type: String
Description: n/a
boneREye = "r_eye";
boneREyelidDown
Type: String
Description: n/a
boneREyelidDown = "eye_lwr";
boneREyelidUp
Type: String
Description: n/a
boneREyelidUp = "eye_upr";
boneRPupil
Type: String
Description: n/a
boneRPupil = "r_pupila";
D
direction
Type: Array
Description: Equivalent of vectorDir with switched y and z values.
direction[] = {1,0,0};
E
enableZoom
Type: Number
Description: Toggle the ability to double click on the object to zoom in or out.
enableZoom = 1;
F
faceType
Type: String
Description: n/a
faceType = "Man_A3";
I
inBack
Description: Determines which set of coordinates to use.
Number example:
inBack = 0;
String example:
inBack = "False";
M
model
Type: String
Description: Path to the to be used p3d file.
model = "\A3\ui_f\objects\face_preview";
modelWoman
Type: String
Description: n/a
modelWoman = "\A3\ui_f\objects\face_preview";
minGlobalLightIntensity
Type: Number
Description: n/a
minGlobalLightIntensity = 0.25;
P
position
Type: Array
Description: Position of the object relative to [0,0] on the screen.
position[] = {0,0,0.053};
S
scale
Type: Number
Description: Changes the size of the object.
scale = 0.35;
selectionArrow
Type: String
Description: Compass object only.
selectionArrow = "";
selectionDate1
Type: String
Description: Watch object only.
selectionDate1 = "";
selectionDate2
Type: String
Description: Watch object only.
selectionDate2 = "";
selectionEyelid
Type: String
Description: n/a
selectionEyelid = "eyelids";
selectionGlasses
Type: String
Description: n/a
selectionGlasses = "eyelids";
selectionLBrow
Type: String
Description: n/a
selectionLBrow = "lBrow";
selectionLip
Type: String
Description: n/a
selectionLip = "LLip";
selectionLMouth
Type: String
Description: n/a
selectionLMouth = "lMouth";
selectionMBrow
Type: String
Description: n/a
selectionMBrow = "mBrow";
selectionMMouth
Type: String
Description: n/a
selectionMMouth = "mMouth";
selectionPersonality
Type: String
Description: n/a
selectionPersonality = "personality";
selectionRBrow
Type: String
Description: n/a
selectionRBrow = "rBrow";
selectionRMouth
Type: String
Description: n/a
selectionRMouth = "rMouth";
U
up
Type: Array
Description: Equivalent to vectorUp command where y and z values are swapped.
up[] = {0,1,0};
useGlobalLight
Type: Number
Description: Enables Global Illumination on the Object.
useGlobalLight = 0;
W
waitForLoad
Type: Number
Description: n/a
waitForLoad = 0;
X
xBack
Type: Number
Description: x coordinate of the object with inBack = 1.
xBack = 0.6;
Y
yBack
Type: Number
Description: < coordinate of the object with inBack = 1.
yBack = 0.5;
Z
z
Type: Number
Description: z coordinate of the object with inBack = 0.
z = 0.2;
zBack
Type: Number
Description: z coordinate of the object with inBack = 1.
zBack = 0.1;
zoomDuration
Type: Number
Description: How long the zooming animation takes.
zoomDuration = 1;
Default Classes
Note
Arma 3: AddOns: Classes need to be initialised first with
class SomeClass;
Missions: Since Arma 3 v2.02 one can use
import SomeClass;to initialise a class (see the import keyword).In older versions, use
"Default" call BIS_fnc_exportGUIBaseClasses;and paste the result into the description.ext.
RscObject
class RscObject
{
access = 0;
type = CT_OBJECT;
scale = 1;
direction[] = {0,0,1};
up[] = {0,1,0};
shadow = 0;
};
Other examples
class MyWatch
{
idd = -1;
class objects
{
class Watch /* : RscObject */
{
access = 0;
shadow = 0;
idc = 101;
type = 80;
model = "\core\watch\watch.p3d";
selectionDate1 = "date1";
selectionDate2 = "date2";
selectionDay = "day";
x = 0.7;
xBack = 0.7;
y = 0.12;
yBack = 0.12;
z = 0.22;
zBack = 0.22;
inBack = 0;
enableZoom = 0;
direction[] = { 0, 0, 1 };
up[] = { 0, 1, 0 };
zoomDuration = 1;
scale = 0.7;
waitForLoad = 0;
class Animations
{
class WatchHour
{
type = "rotation";
source = "clockHour";
selection = "hodinova";
axis = "osa";
memory = 1;
animPeriod = 0;
angle0 = 0;
angle1 = "rad 360";
};
class WatchMinute
{
type = "rotation";
source = "clockMinute";
selection = "minutova";
axis = "osa";
memory = 1;
animPeriod = 0;
angle0 = 0;
angle1 = "rad 360";
};
class WatchSecond
{
type = "rotation";
source = "clockSecond";
selection = "vterinova";
axis = "osa";
memory = 1;
animPeriod = 0;
angle0 = 0;
angle1 = "rad 360";
};
};
};
};
};