Killzone_Kid
vectorDir 2D:
[sin _azimuth, cos _azimuth, 0]
vectorDir 3D:
[sin _azimuth * cos _altitude, cos _azimuth * cos _altitude, sin _altitude]
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Returns an object's direction vector in world space.
Important
The vector is not necessarily normalized. The magnitude of the vector depends on the object's scale.
For an object facing one of the cardinal directions on perfectly flat ground (parallel to the XY-plane of the world space), vectorDir returns simple values:
[0, 1, 0] if the object is facing directly north[1, 0, 0] if the object is facing directly east[0, -1, 0] if the object is facing directly south[-1, 0, 0] if the object is facing directly westvectorDir object
Parameters:
object: ObjectReturns: Vector3D
_vecDir = vectorDir MyObject;
vectorModelToWorld · vectorDirVisual · vectorSide · vectorSideVisual · vectorUp · setVectorDir · setVectorUp · setVectorDirAndUp · vectorDiff · vectorAdd · vectorMultiply · vectorCrossProduct · vectorDistance · vectorMagnitudeSqr · vectorDistanceSqr · vectorCos · vectorMagnitude · vectorDotProduct · vectorNormalized · vectorFromTo · BIS_fnc_transformVectorDirAndUp
vectorDir 2D:
[sin _azimuth, cos _azimuth, 0]
vectorDir 3D:
[sin _azimuth * cos _altitude, cos _azimuth * cos _altitude, sin _altitude]