Scenes
23 functions. Also as Markdown for agents.
- BIS_fnc_initWorldSceneInitialize world scene
- BIS_fnc_miscAnimSetting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description).
- BIS_fnc_sceneAreaClearanceRemoves object clutter within a set trigger, for use within cutscenes.
- BIS_fnc_sceneCheckWeaponsChecks if participants have not missing weapon or have not it selected before scene Function works as a toggle:
- BIS_fnc_sceneCreateSceneTriggerCreate trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format BIS_SceneIntDetector%1…
- BIS_fnc_sceneCreateSoundEntities
- BIS_fnc_sceneGetObjectsThis function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via…
- BIS_fnc_sceneGetParticipantsgets members of unit's group who are in unit's range.
- BIS_fnc_sceneGetPositionByAngle
- BIS_fnc_sceneIntruderDetectorChecks if there are intruders during scene. All intruders during scene will be disabled if they
- BIS_fnc_sceneMiscStuffPrepares the player's surroundings for a scripted scene (cutscene) and restores them afterwards. The function:
- BIS_fnc_sceneRotateCompute new object coordinates from given center and angle from MOTION BUILDER
- BIS_fnc_sceneSetAnimationsForGroupPlays a range of animations for a specific set of units, intended for use during cutscenes.
- BIS_fnc_sceneSetBehaviourEnables / disables a specific set of AI units, usable for cutscenes.
- BIS_fnc_sceneSetObjectsThis function sets objects positions and direction relative to the chosen object.
- BIS_fnc_sceneSetPosFormationAdjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.
- BIS_fnc_unitCaptureRecords movement data of input unit over a specified period of time. Simplified. Pressing the Esc key, the duration ending, or the unit dying ends…
- BIS_fnc_unitCaptureFiringRecords weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the…
- BIS_fnc_unitCaptureSimpleRecords movement data of input unit over a specified period of time. Simplified. Pressing the Esc key, the duration ending, or the unit dying ends…
- BIS_fnc_unitPlayPlays back input movement data on input unit.
- BIS_fnc_unitPlayFiringPlays back input weapon fire data on input unit.
- BIS_fnc_unitPlaySimplePlays back input movement data on input unit. Simplified.
- BIS_fnc_zzRotate