Respawn
59 functions. Also as Markdown for agents.
- BIS_fnc_addRespawnInventoryAdd a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory. Or you may use an existing CfgVehicles soldier class…
- BIS_fnc_addRespawnPositionAdd a respawn position for the Arma 3 Respawn Menu.
- BIS_fnc_drawRespawnPositionsDraws respawn positions on the map which were added by BIS_fnc_addRespawnPosition.
- BIS_fnc_getRespawnInventoriesReturn respawn inventories available for the given target.
- BIS_fnc_getRespawnMarkersReturns all respawn markers for given side.
- BIS_fnc_getRespawnPositionsReturn scripted respawn positions available for the given unit.
- BIS_fnc_initRespawn
- BIS_fnc_initRespawnBackpackInit respawn backpack. Whover "assembles" it will receive a new respawn position. When backpack object has 'respawnNearbyPlayers' attribute set to 1,…
- BIS_fnc_missionRespawnTypeReturn respawn type defined in Description.ext. Can return as Number (e.g 1) or String (e.g "BIRD").
- BIS_fnc_moduleRespawnInventorySet respawn loadouts a curator can assign to players
- BIS_fnc_moduleRespawnPosition
- BIS_fnc_moveToRespawnPositionMove given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must…
- BIS_fnc_removeRespawnInventoryRemove a respawn inventory added by BIS_fnc_addRespawnInventory.
- BIS_fnc_removeRespawnPositionRemove a respawn position added by BIS_fnc_addRespawnPosition.
- BIS_fnc_respawnBackpackHandles respawn camps functionality. Whoever "assembles" a camp from backpack it will receive a new respawn position.
- BIS_fnc_respawnBase
- BIS_fnc_respawnConfirmShows a message box which the user needs to accept in order to respawn.
- BIS_fnc_respawnCounterSet or execute respawn counter params.
- BIS_fnc_respawnEndMissionEnd a mission if all players are dead and there are no more respawn tickets (if any).
- BIS_fnc_respawnGroupCamera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
- BIS_fnc_respawnInstant
- BIS_fnc_respawnManagerRespawn manager with checkpoints. Checkpoints are markers named "BIS_checkpointnr1", "BIS_checkpointnr2", ... (numbered without gaps); at least one…
- BIS_fnc_respawnMenuInventoryHandles respawn inventory menu.
- BIS_fnc_respawnMenuPositionShows respawn menu. Closes it if the player is alive.
- BIS_fnc_respawnMenuSpectatorHandles the spectator mode.
- BIS_fnc_respawnNoneCreate a death screen.
- BIS_fnc_respawnRoundsDisable respawn until players of only one side (including its allies) remains, then respawn everyone at once. When "Rounds" respawn is used by only…
- BIS_fnc_respawnSeagull
- BIS_fnc_respawnSide
- BIS_fnc_respawnSpectator
- BIS_fnc_respawnTicketsManage respawn tickets used by Tickets respawn template.
- BIS_fnc_respawnTimePenaltySet or execute respawn time penalty
- BIS_fnc_respawnWave
- BIS_fnc_selectRespawnTemplateSelect respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
- BIS_fnc_setRespawnDelayIncrease the respawn time based on a condition
- BIS_fnc_setRespawnInventorySet respawn loadouts.
- BIS_fnc_showRespawnMenuTriggers the respawn screen in the given mode
- BIS_fnc_showRespawnMenuDisableItemDisables respawn loadout, role or position for Arma 3: Respawn.
- BIS_fnc_showRespawnMenuDisableItemCheck
- BIS_fnc_showRespawnMenuDisableItemDraw
- BIS_fnc_showRespawnMenuHeader
- BIS_fnc_showRespawnMenuInventory
- BIS_fnc_showRespawnMenuInventoryDetails
- BIS_fnc_showRespawnMenuInventoryItems
- BIS_fnc_showRespawnMenuInventoryLimit
- BIS_fnc_showRespawnMenuInventoryLimitRefresh
- BIS_fnc_showRespawnMenuInventoryLimitRespawn
- BIS_fnc_showRespawnMenuInventoryList
- BIS_fnc_showRespawnMenuInventoryLoadout
- BIS_fnc_showRespawnMenuInventoryMetadataGets or sets inventory menu loadout metadata for class CfgRespawnInventory
- BIS_fnc_showRespawnMenuPosition
- BIS_fnc_showRespawnMenuPositionList
- BIS_fnc_showRespawnMenuPositionMap
- BIS_fnc_showRespawnMenuPositionMapDraw
- BIS_fnc_showRespawnMenuPositionMapHandle
- BIS_fnc_showRespawnMenuPositionMetadata
- BIS_fnc_showRespawnMenuPositionName
- BIS_fnc_showRespawnMenuPositionRefresh
- BIS_fnc_updatePlayerArrayUpdates dead player objects to their current respawned objects.