Modules
120 functions. Also as Markdown for agents.
- BIN_fnc_moduleAntenna
- BIN_fnc_moduleDangerZone
- BIN_fnc_moduleFaradayCage
- BIN_fnc_moduleGravityAnomaly
- BIN_fnc_modulePointOfInterest
- BIN_fnc_moduleSimpleObject
- BIN_fnc_moduleTravel
- BIS_fnc_moduleAI
- BIS_fnc_moduleAmmo
- BIS_fnc_moduleAnimals
- BIS_fnc_moduleArsenal
- BIS_fnc_moduleBleedTickets
- BIS_fnc_moduleBootcampStage
- BIS_fnc_moduleCAS
- BIS_fnc_moduleChatMake a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
- BIS_fnc_moduleCivilianPresence
- BIS_fnc_moduleCivilianPresenceSafeSpot
- BIS_fnc_moduleCivilianPresenceUnit
- BIS_fnc_moduleCombatGetIn
- BIS_fnc_moduleCountdown
- BIS_fnc_moduleCoverMapCovers the map except for a defined area. This function was designed to be used by the Modules framework, but it can also be used without the module.…
- BIS_fnc_moduleCreateDiaryRecord
- BIS_fnc_moduleCreateProjectile
- BIS_fnc_moduleDamageDamage given vehicles.
- BIS_fnc_moduleDateUsed by the Date module.
- BIS_fnc_moduleDiary
- BIS_fnc_moduleDoorOpen
- BIS_fnc_moduleEditTerrainObjectSetups given terrain object.
- BIS_fnc_moduleEffectsBubblesCreates underwater bubble effect on defined place (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- BIS_fnc_moduleEffectsEmitterCreatorModule function. Creates particle emitters and calls effect function.
- BIS_fnc_moduleEffectsFireCreates fire on position of module (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- BIS_fnc_moduleEffectsPlanktonCreates underwater plankton effect around player (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- BIS_fnc_moduleEffectsShellsCreates empty ammo cartridges on position of the module logic.
- BIS_fnc_moduleEffectsSmokeCreates smoke on position of module (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- BIS_fnc_moduleEndMission
- BIS_fnc_moduleExecute
- BIS_fnc_moduleFriendlyFireHandles friendly fire. This is the function of the Friendly Fire module (ModuleFriendlyFire_F): when the module is placed in the editor, it is called…
- BIS_fnc_moduleFuelSet fuel of linked units' vehicles.
- BIS_fnc_moduleGenericRadio
- BIS_fnc_moduleGrenade
- BIS_fnc_moduleGroupID
- BIS_fnc_moduleHandle
- BIS_fnc_moduleHealth
- BIS_fnc_moduleHideTerrainObjects3DEN MOD: Hiddes closest terrain object.
- BIS_fnc_moduleHint
- BIS_fnc_moduleHQRegister or return side HQ speaker
- BIS_fnc_moduleHvtInit
- BIS_fnc_moduleHvtObjective
- BIS_fnc_moduleHvtObjectives
- BIS_fnc_moduleHvtObjectivesInstance
- BIS_fnc_moduleInit
- BIS_fnc_moduleLightningZeus lightning strike.
- BIS_fnc_moduleMine
- BIS_fnc_moduleMissionName
- BIS_fnc_moduleMode
- BIS_fnc_moduleModulesScans synchronized objects and returns synchronized modules
- BIS_fnc_moduleMPTypeDefense
- BIS_fnc_moduleMPTypeGameMaster
- BIS_fnc_moduleMPTypeGroundSupport
- BIS_fnc_moduleMPTypeGroundSupportBase
- BIS_fnc_moduleMPTypeSectorControl
- BIS_fnc_moduleMPTypeSeize
- BIS_fnc_moduleObjective
- BIS_fnc_moduleObjectiveFind
- BIS_fnc_moduleObjectiveGetIn
- BIS_fnc_moduleObjectiveMove
- BIS_fnc_moduleObjectiveRaceCP
- BIS_fnc_moduleObjectiveRaceFinish
- BIS_fnc_moduleObjectiveRaceStart
- BIS_fnc_moduleObjectiveSector
- BIS_fnc_moduleObjectiveTarget
- BIS_fnc_modulePositioning
- BIS_fnc_modulePoster
- BIS_fnc_modulePostprocess
- BIS_fnc_moduleProjectile
- BIS_fnc_modulePunishment
- BIS_fnc_moduleRadioChannelCreate
- BIS_fnc_moduleRankUsed by the Set Rank module.
- BIS_fnc_moduleRatingFunction used by the Rating module.
- BIS_fnc_moduleRemoteControl
- BIS_fnc_moduleRespawnInventorySet respawn loadouts a curator can assign to players
- BIS_fnc_moduleRespawnPosition
- BIS_fnc_moduleRespawnTickets
- BIS_fnc_moduleRespawnVehicleSet vehicle respawn, compatible both with SP and MP.
- BIS_fnc_moduleSaveGameSaves the game. Saving has to be enabled.
- BIS_fnc_moduleSectorInitialize a sector module. Can be also used to get sector parameters.
- BIS_fnc_moduleSFX
- BIS_fnc_moduleShowHide
- BIS_fnc_moduleSimulationManager
- BIS_fnc_moduleSimulationManager_grab
- BIS_fnc_moduleSiteInit
- BIS_fnc_moduleSkill
- BIS_fnc_moduleSkiptime
- BIS_fnc_moduleSlingload
- BIS_fnc_moduleSound
- BIS_fnc_moduleSpawnAIDEBUG LOG FLAG
- BIS_fnc_moduleSpawnAIOptionsTERMINATE ALL BUT 1ST MODULE
- BIS_fnc_moduleSpawnAIPoint
- BIS_fnc_moduleSpawnAISectorTacticRUN ONCE
- BIS_fnc_moduleSupportsInitProvider
- BIS_fnc_moduleSupportsInitProviderVirtual
- BIS_fnc_moduleSupportsInitRequester
- BIS_fnc_moduleTaskCreateCreate Task module function
- BIS_fnc_moduleTaskSetDescriptionSet Task Description module function
- BIS_fnc_moduleTaskSetDestinationSet Task Destination module function
- BIS_fnc_moduleTaskSetStateSet Task State module function
- BIS_fnc_moduleTimeMultiplier
- BIS_fnc_moduleTracersFunction used by the Tracers module.
- BIS_fnc_moduleTrident
- BIS_fnc_moduleTriggers
- BIS_fnc_moduleUnits
- BIS_fnc_moduleUnlockArea
- BIS_fnc_moduleUnlockObject
- BIS_fnc_moduleVanguardFob
- BIS_fnc_moduleVanguardObjective
- BIS_fnc_moduleVanguardScorePersistence
- BIS_fnc_moduleVolume
- BIS_fnc_moduleWeatherSet overcast and fog
- BIS_fnc_moduleZoneProtection
- BIS_fnc_moduleZoneRestriction