Destroyer
10 functions. Also as Markdown for agents.
- BIS_fnc_destroyer01AnimateHangarDoorsOpens or closes the destroyer's hangar doors by animating the six animations Door_Hangar_1_1_open ... Door_Hangar_1_3_open and Door_Hangar_2_1_open…
- BIS_fnc_destroyer01EdenDeleteDeletes all parts of a multi-part ship, i.e. every object stored in the base object's "bis_carrierParts" variable (see BIS_fnc_destroyer01Init).
- BIS_fnc_destroyer01EdenInitThis is a sub function designed to assemble dynamic ship (multi-part structure) in EDEN editor. Ship consists of multiple sub-objects that are linked…
- BIS_fnc_destroyer01GetShipPartHelper function that returns one part of a multi-part ship by its class name. It searches the ship's "bis_carrierParts" variable, which…
- BIS_fnc_destroyer01HandleDamageThis is a damage visual FX simulation function designed to animate ships bridge windows when shot. Due to engine limitation (damage simulation is…
- BIS_fnc_destroyer01InitMain function that assembles a multi-part ship such as the destroyer. The ship's base object is a blank model with memory points; every other part is…
- BIS_fnc_destroyer01InitHullNumbersSets the number shown on one of the destroyer's hull number selections. It applies the texture…
- BIS_fnc_destroyer01OperateHangarDoorsThis function is designed to handle animations of ship hangar doors from vehicle user action (see Examples). It calls…
- BIS_fnc_destroyer01PlayHangarDoorSoundPlays the sounds of the destroyer's moving hangar doors with playSound3D (volume 5, audible up to 15 m):
- BIS_fnc_destroyer01PosUpdateMoves all parts of a multi-part ship back onto their places after the ship's base object has been moved.