P3D Lod Edges
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LodEdges
struct
{
LodEdge LodEdge1; //MlodIndex
LodEdge LodEdge2; //VertexIndex same Count as any of the VertexTable.Counts (odol7)
}
LodEdge
CompressedArray
{
ulong nEdges; //always zero for type 53&54 dayz o3ds
ushort Edges[nEdges];
};
Every vertex in the vertaxtable is owned only by 1 face.
These tables are used to join vertices. Each face has got 3 (or 4) vertices that are unique for each face
For each VertexIndex there is a lookup into the MlodIndex
MLODvertexindex = MlodIndex[VertexIndex[Count]];
Note that compression has not been seen in arma. (not large enough)
Related: