Arma 3 Scripting

P3D File Format - ODOLV7

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General

Legend

see Generic FileFormat Data Types

CompressedStructures

(potentially) compressed arrays are endemic to most blocks contained in a p3d.

CompressedStruct
{
    ulong    Count;
    <type>    Array[Count];
};

if Count * sizeof(<type>) exceeds 1023 bytes the array is compressed. The resulting array will be expanded using lzh compression exactly as found in pbo's (for instance)

After decompression, the Count remains the same because it is a count of the arraytype.

For uncompressed arrays (byte count < 1024) the Count and data are treated 'as is'.

Thus for various Array <types>

Note that potentially compressed arrays in these structures only have an known output length. the decompressor therefore must work on infinite input length.

Odol7Stuct

See P3D Model Info.

ODOLV7
{
    StandardP3DHeader    Header;
    LodStruct            Lods[Header.LodCount];
    ModelInfo            ModelInfo;
};

StandardP3DHeader

StandardP3DHeader
{
    char    Signature[4];    //"ODOL" (vs MLOD eg)
    ulong    Version;        // 7
    ulong    LodCount;        // at least one
}

LodStruct

See:

LodStruct
{
    VertexTable        VertexTable;
    float            UnknownFloat1;
    float            UnknownFloat2;
    XYZTriplet        MinPos;
    XYZTriplet        MaxPos;
    XYZTriplet        AutoCenterPos;
    float            UnknownFloat3;
    Textures        Textures;
    LodEdges        LodEdges;
    ulong            NoOfFaces;
    ulong            OffsetToLodSections;
    LodFace            LodFaces[NoOfFaces]; // ie polygons
    ulong            nSections;
    LODSection        LODSections[nSections];
    ulong            nNamedSelections;
    NamedSelection    NamedSelections[nNamedSelections];
    ulong            nTokens;
    NamedProperty    NamedProperties[nTokens];
    ulong            nFrames;
    Frame            Frames[nFrames];
    ulong            IconColor;
    ulong            SelectedColor;
    ulong            Unknown;
    ulong            nProxies;
    LodProxy        LodProxies[nProxies];
};

VertexTable

See P3D Point and Face Flags.

    struct
    {
    ulong        Count;
    ulong        PointFlags[Count];    // compressed
    ulong        Count;
    UVPair        UV1[Count];            // compressed
    ulong        Count;
    XYZTriplet    Points[Count];        // UNcompressed
    ulong        Count;
    XYZTriplet    Normals[Count];        // UNcompressed
    }

Textures

struct
{
ulong    Count;
asciiz    Textures[...]; // "data/1.paa\0data/2.paa\0"...
}

Count corresponds to the number of concatenated strings. It is required, since, architecturally at least, one of more of the asciiz strings could be null.

NamedProperty

struct
{
    Asciiz Property; // e.g "noshadow" = "1"
    Asciiz Value;
}

LZ in ODOL

see Compressed LZSS File Format

Model File Formats