---
name: "P3D Lod Edges"
type: topic
source: https://community.bistudio.com/wiki/P3D_Lod_Edges
revid: 373414
updated: 2025-05-08T11:27:11Z
---

# P3D Lod Edges

> **Disclaimer: This page describes internal undocumented structures of Bohemia Interactive software.**
>
> This page contains unofficial information.
>
> Some usage of this information may constitute a violation of the rights of Bohemia Interactive and is in no way endorsed or recommended by Bohemia Interactive.\
> Bohemia Interactive is not willing to tolerate use of such tools if it contravenes any general licenses granted to end users of this community wiki or BI products.

## LodEdges

```
struct
{
   LodEdge   LodEdge1;  //MlodIndex
   LodEdge   LodEdge2;  //VertexIndex same Count as any of the VertexTable.Counts (odol7)
}
```

### LodEdge

```
CompressedArray
{
 ulong   nEdges; //always zero for type 53&54 dayz o3ds
 ushort  Edges[nEdges];
};
```

Every vertex in the vertaxtable is owned only by 1 face.

These tables are used to join vertices. Each face has got 3 (or 4) vertices that are unique for each face

For each VertexIndex there is a lookup into the MlodIndex

```
MLODvertexindex = MlodIndex[VertexIndex[Count]];
```

Note that compression has not been seen in arma. (not large enough)

Related:

Model File Formats

<sub>Source: [BI Community Wiki — P3D Lod Edges](https://community.bistudio.com/wiki/P3D_Lod_Edges) (revision 373414).</sub>
