Arma 3 Scripting

Wrp File Format - OPRWv17 to 24

  • Also known as OPRW v18 File Format, Wrp File Format - OPRWv17,18,20, Wrp File Format - OPRWv18

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Introduction

For a general description of wrp files see 8WVR

Legend

see Generic FileFormat Data Types

File Format

This document is based on analysis of arma1 wrps (OPRW18). The following are known differences between them, and later versions

OPRWv17://elite
OPRWv18://arma1
OPRWv20://arma1 sara
OPRWv23://vbs2_lite
OPRWv24://arma2
{
 WrpHeader     Header;

 ushort        GridBlock_CellEnv[MapSize];      // a gridblock containing cellenv bits (16 bits per terrain cell).
                                                // Bits 0-2 are ground (0x0), coast (0x1), beach (0x2) and sea (0x3). Bit 4 indicates road/airstrip.
 byte          GridBlock_CfgEnvSounds[MapSize]; // a gridblock. mostly the value 0x03 and probably related to Config.cpp CfgEnvSounds class

 ulong         nPeaks;
 XYZTriplet    PeakPositions[nPeaks];           //see http://en.wikipedia.org/wiki/Maxima_and_minima

 ushort        GridBlock_RvmatLayerIndex[LayerSize];

 if !Elite
  if ArmaOne
   ushort       RandomClutter[LayerSize];        //compressed. probably random values needed for calculating clutter models position
                                                 //seems to be related to clutters or sat mask distance as it is
                                                 //responsible for the clutterbug
  else
    bytes       RandomClutter[MapSize];    //compressed
  endif
     bytes         CompressedBytes1[MapSize];    //compressed
 endif

 float         Elevation[MapSize];              //compressed

 ulong         nRvmats;
 Texture       Textures[nRvmats];               //"PrefixRoot\data\layers\some.rvmat\0\0"

 ulong         nModels;
 asciiz        modelPaths[nModels];             //"ca\buildings\kostelik.p3d\0"

 ulong         nClassedModels;
 ClassedModel  Models[nClassedModels];          //"Land_Hangar\0" : "ca\buildings\Hangar.p3d\0"

 ushort        GridBlock_UnknownGrid3[MapSize];

 ulong         SizeOfObjects;                   //in bytes

 ushort        GridBlock_UnknownGrid4[MapSize];

 ulong         SizeOfMapInfo;                   //in bytes

 byte          CompressedBytes2[LayerSize];     // seems to be connected to roads, runways and special grounds
 byte          CompressedBytes3[MapSize];       // unknown but 0x00 for forests and roads and sea, mostly 0x03 and rarely 0x02
 ulong         maxObjectID;

 ulong         SizeOfRoadNets;                  //in bytes
 RoadNet       RoadNets[SizeOfRoadNets];

 Object        Objects[SizeOfObjects/SizeOfObject]; // SizeOfObject ==60

 MapInfo       MapInfos[...];
}

ClutterMask

Each byte represents the intensity or, number of clutter objects for that area of terrain

WrpHeader

WrpHeader
{
 char    Filetype;        // "OPWR"
 ulong   version;         // 0x12 = 18
 XYPair  LayerSize;       // 256 x 256 (SaraLite), 128 x 128 (Intro)
 XYPair  MapSize;         // 1024 x 1024 (SaraLite), 512 x 512 (Intro)
 float   LayerCellSize;   // Layer cell size in meters (40m)
}

This is a traditional wrp header endemic to most wrp formats. The LayerCellSize was introduced during Elite. The MapCellSize can be derived as follows:

MapCellSize= LayerCellSize * LayerSizeX / MapSizeX, and is 10m for SaraLite and Intro.

GridBlock

The result of decompressing any GridBlock is to produce an array the size of either the Header's LayerSize or MapSize, at the TypeSize specified. Eg be it byte, or ushort.

There are five gridblocks in the file, two ushort arrays, and 3 byte arrays(if present)

{
  byte  flag;     // =0
  ulong FillBits; // = almost always zero
}

GridBlock is currently in the 'discussion tab'.

Texture

Texture
{
 Concatenated Asciiz TextureFilenames; //"PrefixRoot\data\layers\some.rvmat\0\0" (Arma)
                                       //"PrefixRoot\desert\data\pt.bimpas\0\0"  (ELite)
                                       //"PboRoot\more_anim.01.pac\0"            (OFP)(by way of example)
}

In all cases (bimpas,ofp,rvmat) they devolve, ultimately, to (a series of) pac/paa texture files.

Each cell in the grid references a (series of) rvmat texture(s) for it is surface. The RvmatLayerIndex is an index to these filenames.

Thus, each entry of this materials list consists of concatenated asciiz strings in the form

"AnRvmatFile\0AnotherOne\0EvenMore\0\0"

Ie, the end of this entry = \0\0

It so happens that only one, single rvmat file, is used per cell, but, the construct is there to have any amount.

therefore, this list is of the form

"AnRvmatFile\0\0"

There is always, at least one materials entry. The 1st entry. The first entry (effectively index 0) is a dummy, with an empty path, because it will never be accessed. Indexes start at 1.

The ushort GridBlock RvmatIndices (once decomposed) contain index entries to specific rvmat files. No index value of zero exists. (The first texture of the list is always a dummy entry)

Similar to it is 8WVR cousin (from which it is derived)the rvmat filenames should be unique (redundant, duplicate entries, defeat the purpose of the index). However, there is quite often some duplication.

ClassedModel

 ClassedModel
 {
    asciiz     class_name;    //"Land_Hangar\0"
    asciiz     model_path;  //"ca\buildings\Hangar.p3d"
    XYZTriplet Position;
    ulong      unknown;
 }

This is a fairly repetitious list of often identically named class and model, used as an index from an as yet unknown grid table.

RoadNet

 RoadNet
 {
  ulong    nRoadParts; // Zero or More...
  RoadPart RoadParts[nRoadParts];
 } [LayerSize];

Every Layer cell on the map has a RoadNet entry. If there are no road(s) for that cell, there are no RoadParts (nRoadParts=0)

RoadParts, while, ultimately being no more (or less) than just another P3D model, are contained separately to models generally, to better realize terrain streaming and for AI driving ability.

RoadPart

 RoadPart
 {
    ushort     nRoadPositions;// at least 1? sometimes 0
    XYZTriplet RoadPositions[nRoadPositions];
    byte       Flags[4];
         if WrpType==24
          byte      MoreFlags[nRoadPositions];
    Asciiz     P3DModel;
    XYZTransform Transform[12]; // the averaged position of all the roads in this cell of this type
 }

Object Optional

 Object
 {
    ulong ObjectID;
    ulong modelIndex; // into the [[#Models|models path name list]] (1 based)
    float TransformMatrix[3][4]; // standard directX RowFormat transform matrix
    ulong 0x02;
 }

Note that unlike it is 4/8WVR cousin, where each Object entry contains (an often) repetitious list of p3d files. The same construct is (now) used similar to Rvamts and Indexes. Namely, a common list of models is indexed into, by each Object entry.

MapInfo Optional

MapInfo
{
 ulong infoType;
 MapData[...];
}

Mapinfo, when it exists, extends to end of file. The sizeof each entry, is determined by it is info type thus:

MapData

MapData
{
 if(infoType in [0,1,2,10,11,13,14,15,16,17,22,23,26,27,30]) MapType1;
 if(infoType in [24,31,32])                                  MapType2;
 if(infoType in [25,33])                                     MapType3;
 if(infoType in [3,4,8,9,18,19,20,21,28,29])                 MapType4;
 if(infoType in [34])                                        MapType5;
 if(infoType in [35])                                        MapType35;

}

MapType1

 MapType1
 {
    ulong ObjectId
    float x, z
 }

MapType2

 MapType2
 {
  ulong ObjectId
  float Bounds[4][2];
 }

MapType3

MapType3
{
 ulong color; // maybe. or default ind of 0xFFFFFFF generally
 ulong indicator; // typically 0x01010000
 float [4]       // typically 0.5,1.0.1,5.3.0 always 'integers'
}

MapType4

MapType4
{
    ulong ObjectId
    float Bounds[4][2];
    byte  Color[4] //rgba
}

MapType5

MapType5
{
   ulong ObjectId
   float line[2][2];?
}

MapType35

MapType35  // found in chernarus
{
   ulong ObjectId
   float line[3][2];?
   byte  unknown;
}

Type 35 is also found in oprw23 formats but is currently indecipherable and may, in fact, be an error

Packed Data

All variables starting with "Packed" are compressed with the common BIS algorithm that is also used in paa and OFP pbo files.