Arma 3 Scripting

P3D Point and Face Flags

  • Also known as P3D Point(Vertex) Flags

Topic · Markdown · JSON · original wiki page

Disclaimer: This page describes internal undocumented structures of Bohemia Interactive software.

This page contains unofficial information.

Some usage of this information may constitute a violation of the rights of Bohemia Interactive and is in no way endorsed or recommended by Bohemia Interactive.
Bohemia Interactive is not willing to tolerate use of such tools if it contravenes any general licenses granted to end users of this community wiki or BI products.

These 'flags' (or attributes) are present in the following p3d's

Point Flags

These correspond to O2L 'Point Properties'

NHUUFdLS
       Surface
        xxxxxxx0 normal
        xxxxxxx1 on surface
        xxxxxxx2 above
        xxxxxxx4 under
        xxxxxxx8 keep height(fence)
      Lighting Face
        xxxxxx0x normal
        xxxxxx1x shine
        xxxxxx2x always in shadow
        xxxxxx4x full light
        xxxxxx8x half light
     decal
       xxxxx0xx normal
       xxxxx1xx decal (obsolete for A2)
       xxxxx2xx radio12 (OFP only)
    Fog
       xxxx0xxx none :ofp normal
       xxxx1xxx sky  :ofp none
       xxxx2xxx normal :ofp sky
  User xxUUxxxx user 0..255 (obsolete for A2)
 H     x1xxxxxx hidden vertex
Normals
       x0xxxxxx by face
       x2xxxxxx fixed (normal)
       x4xxxxxx by impedence

Face Flags

Corresponding to O2L 'face properties'.

Enable shadow

0x00000010 - off (disable shadow)

Enable texture merging

0x01000000 - off (disable texture merging)

ZBias (0x00000300 mask)

0x00000000 - none
0x00000100 - low
0x00000200 - middle
0x00000300 - high

Lightning (0x003000a0 mask)

0x00000020 - both sides
0x00000080 - position
0x00200000 - flat
0x00100000 - reversed (transparent)

User (0xfe000000 mask)

0xfe000000 - user additional mark value (0..127)

Model File Formats