class Campaigns
{
class Bootcamp
{
directory = "A3\Missions_F_Bootcamp\Campaign";
filterGroup = 3; // Only bootcamp campaign will be listed in Campaign dialogue invoked by Bootcamp button.// include the campaign description.ext to make its content re-usable outside of the campaign #include"\A3\Missions_F_Bootcamp\Campaign\description.ext"
};
};
Arma 3 v1.00
Episodic Campaigns
Arma 3 has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign. Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign. For information on how to configure the campaigns themselves, please see Campaign Description.ext.
class Campaigns
{
class RootCampaign
{
// Each of these definitions are applied to the root campaign
briefingName = "$STR_A3_CampaignName";
overviewText = "$STR_A3_CampaignOverview";
author = "$STR_A3_Bohemia_Interactive";
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";
// Classes of episodes included
campaigns[] = { "StageA", "StageB", "StageC" };
class StageA
{
directory = "A3\Missions_F_EPA\Campaign";
// include the campaign description.ext to make it is content re-usable outside of the campaign #include"\A3\Missions_F_EPA\Campaign\description.ext"
};
class StageB
{
directory = "A3\Missions_F_EPA\CampaignDummy";
};
class StageC
{
directory = "A3\Missions_F_EPA\CampaignDummy2";
};
};
};
class CfgMissions
{
class MPMissions
{
//--- ZEUS
class MP_ZGM_m14 // class name MUST match the name in the 'directory' path
{
briefingName = "$STR_A3_MasterTanoa_missionName";
directory = "A3\missions_f_exp\mpscenarios\mp_zgm_m14.Tanoa"; // <--- match
};
};
};
Armed Assault v1.00
Templates
Singleplayer templates. Accessible through <My Missions> in SP missions list.
class Templates
{
class ST_BasicEast
{
directory = "ca\missions\Templates\Basic.East";
};
};
Armed Assault v1.00
MPTemplates
Multiplayer templates. Accessible through <My Missions> in MP missions list.
- Missions - path to mission folder (where mission.sqm is placed) - Campaigns - path to folder where campaign description.ext is placed directory = "ca\missions\Scenarios\SP_WarWelcome.utes";