Arma 3: Sound: Sound Curves
- Also known as Arma 3 Sound: Sound Curves
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Sound Curves
Sound curve is a simple set of points on 2D graph, which define the relationship between two variables (usually distance and volume).
All sound curves have to be configured in the base class CfgSoundCurves (or directly in curve parameter)
Note
- In array of points
{ x, value }, x values must be ascending.- x values are rescaled to range, which means:
using 0..1 values represent relative definition, while using meters represents absolute definition, but be sure that the highest x value is the same as range and the lowest x value is 0
Important
Some sound sources (from like
CfgAmmo, e.g a mortar shell) beyond terrain view distance are not played.
class CfgSoundCurves
{
class InverseSquare1Curve
{
points[] =
{
{ 0.0, 0.9751 },
{ 0.1, 0.6332 },
{ 0.2, 0.4307 },
{ 0.3, 0.3009 },
{ 0.4, 0.2128 },
{ 0.5, 0.1503 },
{ 0.6, 0.1043 },
{ 0.7, 0.0695 },
{ 0.8, 0.0426 },
{ 0.9, 0.0213 },
{ 1.0, 0.0041 }
};
};
};
Example of configuration using curve class
class CfgSoundSets
{
// volumeCurve parameter using curve class
class Rifle_Shot1_SoundSet
{
soundShaders[] =
{
"MX_closeShot_SoundShader"
};
volumeCurve = InverseSquare1Curve;
};
};
Example of configuration using direct curve definition
class CfgSoundSets
{
//volumeCurve direct definition
class Rifle_Shot1_SoundSet
{
soundShaders[] =
{
"MX_closeShot_SoundShader"
};
volumeCurve[] =
{
{ 0.0, 0.9751 },
{ 0.1, 0.6332 },
{ 0.2, 0.4307 },
{ 0.3, 0.3009 },
{ 0.4, 0.2128 },
{ 0.5, 0.1503 },
{ 0.6, 0.1043 },
{ 0.7, 0.0695 },
{ 0.8, 0.0426 },
{ 0.9, 0.0213 },
{ 1.0, 0.0041 }
};
};
};