Arma 3 Scripting

Arma 3: Vehicle Hitpoint Creation

  • Also known as Arma 3 Vehicle Hitpoint Creation, Arma Vehicle Hitpoint Creation

Topic · Markdown · JSON · original wiki page

Intro

This article gives basic suggestions for building vehicle fire geometry and hit points. It assumes you are already familiar with making vehicle addons for Arma 3.

Take a look at the following images. Using the fire geometry LOD of a generic "tank", they tell you a lot about how fire geometry ("FG") and hitpoints ("HP") should be set up:

The Four Commandments

1. Pieces of FG should not overlap (as little as possible anyway)--even if the pieces all belong to the same component

2. Leave SPACE between DIFFERENT types of FG--between armor and HP, or between one HP component and another. These should DEFINITELY NOT overlap.

3. HP FG should be encased within an EVENLY SPACED matrix of HP spheres.

4. HP spheres CAN overlap BUT they should only be in contact with ONE type of HP FG.

Refer to the images in the Intro for a visual example of these rules.

More Detail (If You Need It)

This section is optional, in case you're looking for a more detailed discussion beyond the Commandments section above.

1. No FG overlap

2. Space between different FG types

3. Encase FG evenly in HP spheres

4. HP spheres should only touch one type of HP

Bad Things That Happen If You Don't Follow These Rules

For a much more detailed discussion of vehicular damage, go here. It explains the research behind this article.