Arma 3 Scripting

Arma 3: Particle Effects: Config Parameters

  • Also known as Arma 3 Particle Effects: Config Parameters

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The list of config parameters used for calling of particle effects. For more information, see Arma 3: Particle Effects.

Parameters

- (Hit)

breathingBubblesEffect

rightDustEffect / leftDustEffect

rightDustEffects / leftDustEffects

Example:

class CfgVehicles
{
    class car
    {
        rightDustEffects[] =
        {
            {"GdtStratisConcrete", "RDustEffects"},
            {"GdtStratisConcrete", "RDirtEffects"},
            {"GdtStratisBeach", "RDustEffects"},
            {"GdtStratisBeach", "RStonesEffects"},
        };
        leftDustEffects[] =
        {
            {"GdtStratisConcrete", "RDustEffects"},
            {"GdtStratisConcrete", "RDirtEffects"},
            {"GdtStratisBeach", "RDustEffects"},
            {"GdtStratisBeach", "RStonesEffects"},
        };
    };
};

damageEffect

dustEffect

waterEffect

impactEffectsSea

collisionEffect

explosionEffect

leftFastWaterEffect / rightFastWaterEffect

leftWaterEffect / rightWaterEffect

leftEngineEffect / rightEngineEffect

impactEffectsBlood

impactEffectsNoBlood

mineJumpEffects

craterEffects

craterWaterEffects

effectFlare

effectFly

effectsMissile

effectsMissileInit

effectsSmoke

explosionEffects

effectName (GunParticles)

Example:

class CfgWeapons
{
    class LMG_Minigun
    {
        class gunParticles
        {
            class effect1
            {
                positionName    = "machinegun_eject_pos";
                directionName    = "machinegun_eject_dir";
                effectName        = "MachineGunCartridge1";
            };

            class effect2
            {
                positionName    = "machinegun_end";
                directionName    = "machinegun_beg";
                effectName        = "MachineGun1";
            };
        };
    };
};

effect (Exhausts)

Example:

class CfgVehicles
{
    class Ifrit_Base
    {
        class Exhausts
        {
            class Exhaust1
            {
                position    = "exhaust_pos";
                direction    = "exhaust_dir";
                effect        = "ExhaustEffectHTruck";
            };
        };
    };
};

effectName (WingVortices)

Example:

class CfgVehicles
{
    class Plane_Fighter_03_base_F
    {
        class WingVortices
        {
            class WingTipLeft
            {
                position    = "body_vapour_L_E";
                effectName    = "WingVortices";
            };
        };
    };
};