Arma 3 Scripting

2D Editor: External

  • Also known as Mission Editor: External

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Mission Editor provides majority of tools required for designing a mission, but finishing touches are usually made outside of it. Briefings, custom scripts, multiplayer settings or final packing are only handled by separate files programs.

Mission Folder

Folder Name

Missions are stored as folders with name composed of mission name set in Save window and world name:

missionName.worldName

Examples:

TopGun.abel
SpyGame.Chernarus
Domino.ProvingGrounds_PMC
This.is.Sparta.Altis

World names match classes present in CfgWorlds.

Folder Directory

You can find all missions in your Profile directory.

Single player missions are located in Missions folder, multiplayer missions can be found in MPMissions folder in same directory.

Subfolders

Within the mission folder, you can create as many subfolders as desired. As paths in mission are relative, you can refer to such subfolder using:

\subFolderName\desiredFile.sqf

Files

Mission.sqm

Main article: Mission.sqm

Description.ext

Main article: Description.ext

Scripts

Main article: Script File

External script files are executed by filename, so they can have any filename the author chooses. There are however several special Event Scripts that are automatically executed by the game engine at certain times during the mission.

FSM

Main article: FSM

Overview.html

Main article: Overview.html

The overview.html contains simple mission description and picture visible in main menu mission selection.

Briefing.html

Main article: Briefing.html

File loaded automatically when the mission begins, providing mission plan and notes.

The briefing is broken into 4 main sections:

To preview your briefing whilst in the editor, hold SHIFT while clicking 'Preview'.

Since Arma 2, briefing.html is only used for the debriefing text. For more information see Arma 2 Briefing creation.