Arma 3 Scripting

AI Behaviour

  • Also known as AIBehaviour, Arma 3 AI Behavior, Arma 3: AI Behavior

Topic · Markdown · JSON · original wiki page

A group's behaviour determines how its units move from one point to another, behave when idle, and how they engage an enemy. This setting can override Combat Mode, Formation, and Speed. As with those three modes, this setting also takes effect as the waypoint becomes active. Behaviour effects are most obvious in infantry groups.

The setBehaviour and setWaypointBehaviour commands can be used to change group behaviour.