{"name":"CfgMissions","title":"CfgMissions","type":"topic","url":"https://community.bistudio.com/wiki/CfgMissions","revid":352247,"updated":"2024-02-03T18:42:32Z","aliases":["missions directories","missions directory"],"markdown":"CfgMissions contains list of all playable content available for players in ingame menus.\nIt is core of missions exported in Addon Format.\n\n### Classes\n\n| Introduced in | Param name | Description |\n|---|---|---|\n| Armed Assault v1.00 | **Campaigns** | Regular campaigns. For information on how to configure the campaigns themselves, please see the Campaign Description.ext page.<br>```cpp<br>class Campaigns<br>{<br>    class Bootcamp<br>    {<br>        directory = \"A3\\Missions_F_Bootcamp\\Campaign\";<br>        filterGroup = 3;    // Only bootcamp campaign will be listed in Campaign dialogue invoked by Bootcamp button.<br>        // include the campaign description.ext to make its content re-usable outside of the campaign<br>        #include \"\\A3\\Missions_F_Bootcamp\\Campaign\\description.ext\"<br>    };<br>};<br>``` |\n| Arma 3 v1.00 | **Episodic Campaigns** | Arma 3 has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign.<br>Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign.<br>For information on how to configure the campaigns themselves, please see Campaign Description.ext.<br>```cpp<br>class Campaigns<br>{<br>    class RootCampaign<br>    {<br>        // Each of these definitions are applied to the root campaign<br>        briefingName = \"$STR_A3_CampaignName\";<br>        overviewText = \"$STR_A3_CampaignOverview\";<br>        author = \"$STR_A3_Bohemia_Interactive\";<br>        overviewPicture = \"a3\\Missions_F_EPA\\data\\img\\Campaign_overview_CA.paa\";<br>        // Classes of episodes included<br>        campaigns[] = { \"StageA\", \"StageB\", \"StageC\" };<br>        class StageA<br>        {<br>            directory = \"A3\\Missions_F_EPA\\Campaign\";<br>            // include the campaign description.ext to make it is content re-usable outside of the campaign<br>            #include \"\\A3\\Missions_F_EPA\\Campaign\\description.ext\"<br>        };<br>        class StageB<br>        {<br>            directory = \"A3\\Missions_F_EPA\\CampaignDummy\";<br>        };<br>        class StageC<br>        {<br>            directory = \"A3\\Missions_F_EPA\\CampaignDummy2\";<br>        };<br>    };<br>};<br>``` |\n| Armed Assault v1.00 | **Missions** | Singleplayer missions. Menu name can vary in different projects:<br>**Operation Flashpoint:** Singleplayer<br>**ArmA: Armed Assault:** Missions<br>**Arma 2:** Scenarios<br>**Arma 3:** Scenarios<br>**Take On Helicopters:** Challenges<br>```cpp<br>class Missions<br>{<br>    class SP_WarWelcome<br>    {<br>        directory = \"ca\\missions\\Scenarios\\SP_WarWelcome.utes\";<br>    };<br>};<br>```<br>You can also group your missions into subfolders<br>```cpp<br>class Missions<br>{<br>    class PMC_Missions<br>    {<br>        //--- Subfolder name<br>        displayName = \"$STR_pmc_scenarios_name\";<br>        //--- Subfolder overview<br>        overview = \"ca\\missions2_pmc\\overview.html\";<br>        //--- List of missions<br>        class SPP01_PMC<br>        {<br>            directory = \"ca\\missions2_pmc\\scenarios\\SPP03.ProvingGrounds_PMC\";<br>        };<br>    };<br>};<br>``` |\n| Armed Assault v1.00 | **Tutorial** | Tutorial scenarios. Structure same as Missions. |\n| Take On Helicopters v1.00 | **TimeTrials** | Time Trial scenarios. Structure same as Missions. |\n| Armed Assault v1.00 | **MPMissions** | Multiplayer missions. Structure same as Missions.<br>```cpp<br>class CfgMissions<br>{<br>    class MPMissions<br>    {<br>        //--- ZEUS<br>        class MP_ZGM_m14 // class name MUST match the name in the 'directory' path<br>        {<br>            briefingName = \"$STR_A3_MasterTanoa_missionName\";<br>            directory = \"A3\\missions_f_exp\\mpscenarios\\mp_zgm_m14.Tanoa\"; // <--- match<br>        };<br>    };<br>};<br>``` |\n| Armed Assault v1.00 | **Templates** | Singleplayer templates. Accessible through *<My Missions>* in SP missions list.<br>```cpp<br>class Templates<br>{<br>    class ST_BasicEast<br>    {<br>        directory = \"ca\\missions\\Templates\\Basic.East\";<br>    };<br>};<br>``` |\n| Armed Assault v1.00 | **MPTemplates** | Multiplayer templates. Accessible through *<My Missions>* in MP missions list. |\n| Armed Assault v1.00 | **Procedural** | Procedural missions. Exclusive for Armory. |\n\n### Params\n\nFollowing params works for all mission/campaign classes placed in parent classes listed above.\n\n| Introduced in | Param name | Type | Description | Compatibility |\n|---|---|---|---|---|\n| Armed Assault v1.00 | **directory** | String | - Missions - path to mission folder (where mission.sqm is placed)<br>- Campaigns - path to folder where campaign description.ext is placed<br>`directory = \"ca\\missions\\Scenarios\\SP_WarWelcome.utes\";` | N/A |\n| Take On Helicopters v1.00 | **briefingName** | String | Mission name overriding name set in Intel menu. | Not in Campaigns |\n| Take On Helicopters v1.00 | **overviewText** | String | Custom overview description | Not in MPMissions and MPTemplates |\n| Take On Helicopters v1.00 | **overviewPicture** | String | Path to custom overview picture | Not in MPMissions and MPTemplates |\n| Take On Helicopters v1.00 | **author** | String | Content Authorship signature | Not in MPMissions and MPTemplates |\n\nYou can also put any Description.ext param in mission class.\n\n### Examples\n\n| Arma 2: Operation Arrowhead Missions |\n|---|\n| *For simplicity, every parent class contains only one mission example* |\n| ```cpp<br>class CfgMissions<br>{<br>    class Missions<br>    {<br>        class SP_Benchmark // 03<br>        {<br>            directory = \"ca\\missions_e\\scenarios\\SPE1_Benchmark1.takistan\";<br>        };<br>    };<br>    class MPMissions<br>    {<br>        class MPE_HikeInTheHills<br>        {<br>            directory = \"ca\\missions_e\\MPScenarios\\MPE1_HikeInTheHills.Takistan\";<br>        };<br>    };<br>    class MPTemplates<br>    {<br>        class MTE_Deathmatch<br>        {<br>            directory = \"ca\\missions_e\\MPTemplates\\MPTE_Deathmatch\";<br>        }<br>    };<br>    class Templates<br>    {<br>        class ST_BasicEast<br>        {<br>            directory = \"ca\\missions_e\\Templates\\Basic.East\";<br>        };<br>    };<br>    class Campaigns<br>    {<br>        class Arrowhead<br>        {<br>            directory = \"ca\\missions_e\\campaign\";<br>        };<br>    };<br>    class Tutorial<br>    {<br>        class TE01<br>        {<br>            directory = \"ca\\missions_e\\Bootcamp\\TE01_Basic_controls.Zargabad\";<br>        };<br>    };<br>    class Procedural<br>    {<br>        class Armory<br>        {<br>            onLoadMission = \"$STR_LIB_ONLOAD\";<br>            debriefing = 0;<br>            playerKilledScript = \"\\ca\\missions\\armory\\data\\scripts\\respawn.sqf\";<br>            onPauseScript = \"\\ca\\missions\\armory\\data\\scripts\\pauseOnload.sqf\";<br>            onCheat = \"[_this] call LIB_onCheatFunction\";<br>        };<br>    };<br>};<br>``` |\n\n| Arma 2: Private Military Company Missions |\n|---|\n| ```cpp<br>class CfgMissions<br>{<br>    class Missions<br>    {<br>        class PMC_Missions<br>        {<br>            displayName = \"$STR_pmc_scenarios_name\";<br>            overview = \"ca\\missions2_pmc\\overview.html\";<br>            class SPP01_PMC<br>            {<br>                directory = \"ca\\missions2_pmc\\scenarios\\SPP03.ProvingGrounds_PMC\";<br>            };<br>            class SPP02_PMC<br>            {<br>                directory = \"ca\\missions2_pmc\\scenarios\\SPP02.ProvingGrounds_PMC\";<br>            };<br>            class SPP03_PMC<br>            {<br>                directory = \"ca\\missions2_pmc\\scenarios\\SPP01.Takistan\";<br>            };<br>            class SPPXX_PMC<br>            {<br>                directory = \"ca\\missions2_pmc\\scenarios\\SPP00.Zargabad\";<br>            };<br>        };<br>    };<br>    class Templates<br>    {<br>        class SupplyDrop<br>        {<br>            directory = \"ca\\missions2_PMC\\Templates\\SupplyDrop.West\";<br>        };<br>    };<br>};<br>``` |\n\n| Arma 3 Missions |\n|---|\n| ```cpp<br>class CfgMissions<br>{<br>    // Campaigns<br>    class Campaigns<br>    {<br>        class RootCampaign<br>        {<br>            // Each of these definitions are applied to the root campaign<br>            briefingName = \"$STR_A3_CampaignName\";<br>            overviewText = \"$STR_A3_CampaignOverview\";<br>            author = \"$STR_A3_Bohemia_Interactive\";<br>            overviewPicture = \"a3\\Missions_F_EPA\\data\\img\\Campaign_overview_CA.paa\";<br>            // Classes of episodes included<br>            campaigns[] = { \"StageA\", \"StageB\", \"StageC\" };<br>            class StageA<br>            {<br>                directory = \"A3\\Missions_F_EPA\\Campaign\";<br>                // include the campaign description.ext to make it is content re-usable outside of the campaign<br>                #include \"\\A3\\Missions_F_EPA\\Campaign\\description.ext\"<br>            };<br>            class StageB<br>            {<br>                directory = \"A3\\Missions_F_EPA\\CampaignDummy\";<br>            };<br>            class StageC<br>            {<br>                directory = \"A3\\Missions_F_EPA\\CampaignDummy2\";<br>            };<br>        };<br>    };<br>    // Showcase missions<br>    class Showcases<br>    {<br>        displayName = \"$STR_A3_CFGMISSIONS_SHOWCASES0\";<br>        briefingName = \"$STR_A3_CFGMISSIONS_SHOWCASES0\";<br>        author = \"$STR_A3_Bohemia_Interactive\";<br>        overviewPicture = \"a3\\Missions_F_Beta\\data\\img\\Campaign_overview_CA.paa\";<br>        overviewText = \"$STR_A3_CFGMISSIONS_SHOWCASES0\";<br>        class Showcase_Combined_arms<br>        {<br>            briefingName = \"$STR_A3_Showcase_Combined_Arms_Mission_Name\";<br>            directory = \"a3\\Missions_F_Beta\\Showcases\\Showcase_Combined_arms.Stratis\";<br>        };<br>    };<br>    // Multiplayer missions<br>    class MPMissions<br>    {<br>        class MP_COOP_m01<br>        {<br>            briefingName = \"$STR_A3_MP_COOP_m01_briefingName\";<br>            directory = \"A3\\missions_f\\mpscenarios\\MP_COOP_m01.Stratis\";<br>        };<br>    };<br>    // Challenges<br>    class Challenges<br>    {<br>        briefingName = \"$STR_A3_CHALLENGES_NAME\";<br>        overviewText = \"$STR_A3_CHALLENGES_OVERVIEW\";<br>        overviewPicture = \"\\a3\\Missions_F_Beta\\data\\img\\Challenges_overview_CA.paa\";<br>        // Firing Drills<br>        author = \"$STR_A3_Bohemia_Interactive\";<br>        class Firing_Drills<br>        {<br>            briefingName = \"$STR_A3_FIRING_DRILLS_NAME\";<br>            overviewText = \"$STR_A3_FIRING_DRILLS_OVERVIEW\";<br>            overviewPicture = \"\\a3\\Missions_F_Beta\\data\\img\\FiringDrills_overview_CA.paa\";<br>            author = \"$STR_A3_Bohemia_Interactive\";<br>            class SP_FD04 // Green<br>            {<br>                directory = \"a3\\Missions_F_Beta\\Challenges\\firing_drills\\sp_fd04.stratis\";<br>                briefingName = \"$STR_A3_FIRING_DRILLS_SP_FD04_NAME\";<br>                overviewText = \"$STR_A3_FIRING_DRILLS_SP_FD04_OVERVIEW\";<br>                overviewPicture = \"\\a3\\Missions_F_Beta\\data\\img\\SP_FD04_overview_CA.paa\";<br>                author = \"$STR_A3_Bohemia_Interactive\";<br>            };<br>        };<br>    };<br>};<br>``` |","sections":[{"heading":null,"level":1,"markdown":"CfgMissions contains list of all playable content available for players in ingame menus.\nIt is core of missions exported in Addon Format."},{"heading":"Classes","level":3,"markdown":"| Introduced in | Param name | Description |\n|---|---|---|\n| Armed Assault v1.00 | **Campaigns** | Regular campaigns. For information on how to configure the campaigns themselves, please see the Campaign Description.ext page.<br>```cpp<br>class Campaigns<br>{<br>    class Bootcamp<br>    {<br>        directory = \"A3\\Missions_F_Bootcamp\\Campaign\";<br>        filterGroup = 3;    // Only bootcamp campaign will be listed in Campaign dialogue invoked by Bootcamp button.<br>        // include the campaign description.ext to make its content re-usable outside of the campaign<br>        #include \"\\A3\\Missions_F_Bootcamp\\Campaign\\description.ext\"<br>    };<br>};<br>``` |\n| Arma 3 v1.00 | **Episodic Campaigns** | Arma 3 has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign.<br>Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign.<br>For information on how to configure the campaigns themselves, please see Campaign Description.ext.<br>```cpp<br>class Campaigns<br>{<br>    class RootCampaign<br>    {<br>        // Each of these definitions are applied to the root campaign<br>        briefingName = \"$STR_A3_CampaignName\";<br>        overviewText = \"$STR_A3_CampaignOverview\";<br>        author = \"$STR_A3_Bohemia_Interactive\";<br>        overviewPicture = \"a3\\Missions_F_EPA\\data\\img\\Campaign_overview_CA.paa\";<br>        // Classes of episodes included<br>        campaigns[] = { \"StageA\", \"StageB\", \"StageC\" };<br>        class StageA<br>        {<br>            directory = \"A3\\Missions_F_EPA\\Campaign\";<br>            // include the campaign description.ext to make it is content re-usable outside of the campaign<br>            #include \"\\A3\\Missions_F_EPA\\Campaign\\description.ext\"<br>        };<br>        class StageB<br>        {<br>            directory = \"A3\\Missions_F_EPA\\CampaignDummy\";<br>        };<br>        class StageC<br>        {<br>            directory = \"A3\\Missions_F_EPA\\CampaignDummy2\";<br>        };<br>    };<br>};<br>``` |\n| Armed Assault v1.00 | **Missions** | Singleplayer missions. Menu name can vary in different projects:<br>**Operation Flashpoint:** Singleplayer<br>**ArmA: Armed Assault:** Missions<br>**Arma 2:** Scenarios<br>**Arma 3:** Scenarios<br>**Take On Helicopters:** Challenges<br>```cpp<br>class Missions<br>{<br>    class SP_WarWelcome<br>    {<br>        directory = \"ca\\missions\\Scenarios\\SP_WarWelcome.utes\";<br>    };<br>};<br>```<br>You can also group your missions into subfolders<br>```cpp<br>class Missions<br>{<br>    class PMC_Missions<br>    {<br>        //--- Subfolder name<br>        displayName = \"$STR_pmc_scenarios_name\";<br>        //--- Subfolder overview<br>        overview = \"ca\\missions2_pmc\\overview.html\";<br>        //--- List of missions<br>        class SPP01_PMC<br>        {<br>            directory = \"ca\\missions2_pmc\\scenarios\\SPP03.ProvingGrounds_PMC\";<br>        };<br>    };<br>};<br>``` |\n| Armed Assault v1.00 | **Tutorial** | Tutorial scenarios. Structure same as Missions. |\n| Take On Helicopters v1.00 | **TimeTrials** | Time Trial scenarios. Structure same as Missions. |\n| Armed Assault v1.00 | **MPMissions** | Multiplayer missions. Structure same as Missions.<br>```cpp<br>class CfgMissions<br>{<br>    class MPMissions<br>    {<br>        //--- ZEUS<br>        class MP_ZGM_m14 // class name MUST match the name in the 'directory' path<br>        {<br>            briefingName = \"$STR_A3_MasterTanoa_missionName\";<br>            directory = \"A3\\missions_f_exp\\mpscenarios\\mp_zgm_m14.Tanoa\"; // <--- match<br>        };<br>    };<br>};<br>``` |\n| Armed Assault v1.00 | **Templates** | Singleplayer templates. Accessible through *<My Missions>* in SP missions list.<br>```cpp<br>class Templates<br>{<br>    class ST_BasicEast<br>    {<br>        directory = \"ca\\missions\\Templates\\Basic.East\";<br>    };<br>};<br>``` |\n| Armed Assault v1.00 | **MPTemplates** | Multiplayer templates. Accessible through *<My Missions>* in MP missions list. |\n| Armed Assault v1.00 | **Procedural** | Procedural missions. Exclusive for Armory. |"},{"heading":"Params","level":3,"markdown":"Following params works for all mission/campaign classes placed in parent classes listed above.\n\n| Introduced in | Param name | Type | Description | Compatibility |\n|---|---|---|---|---|\n| Armed Assault v1.00 | **directory** | String | - Missions - path to mission folder (where mission.sqm is placed)<br>- Campaigns - path to folder where campaign description.ext is placed<br>`directory = \"ca\\missions\\Scenarios\\SP_WarWelcome.utes\";` | N/A |\n| Take On Helicopters v1.00 | **briefingName** | String | Mission name overriding name set in Intel menu. | Not in Campaigns |\n| Take On Helicopters v1.00 | **overviewText** | String | Custom overview description | Not in MPMissions and MPTemplates |\n| Take On Helicopters v1.00 | **overviewPicture** | String | Path to custom overview picture | Not in MPMissions and MPTemplates |\n| Take On Helicopters v1.00 | **author** | String | Content Authorship signature | Not in MPMissions and MPTemplates |\n\nYou can also put any Description.ext param in mission class."},{"heading":"Examples","level":3,"markdown":"| Arma 2: Operation Arrowhead Missions |\n|---|\n| *For simplicity, every parent class contains only one mission example* |\n| ```cpp<br>class CfgMissions<br>{<br>    class Missions<br>    {<br>        class SP_Benchmark // 03<br>        {<br>            directory = \"ca\\missions_e\\scenarios\\SPE1_Benchmark1.takistan\";<br>        };<br>    };<br>    class MPMissions<br>    {<br>        class MPE_HikeInTheHills<br>        {<br>            directory = \"ca\\missions_e\\MPScenarios\\MPE1_HikeInTheHills.Takistan\";<br>        };<br>    };<br>    class MPTemplates<br>    {<br>        class MTE_Deathmatch<br>        {<br>            directory = \"ca\\missions_e\\MPTemplates\\MPTE_Deathmatch\";<br>        }<br>    };<br>    class Templates<br>    {<br>        class ST_BasicEast<br>        {<br>            directory = \"ca\\missions_e\\Templates\\Basic.East\";<br>        };<br>    };<br>    class Campaigns<br>    {<br>        class Arrowhead<br>        {<br>            directory = \"ca\\missions_e\\campaign\";<br>        };<br>    };<br>    class Tutorial<br>    {<br>        class TE01<br>        {<br>            directory = \"ca\\missions_e\\Bootcamp\\TE01_Basic_controls.Zargabad\";<br>        };<br>    };<br>    class Procedural<br>    {<br>        class Armory<br>        {<br>            onLoadMission = \"$STR_LIB_ONLOAD\";<br>            debriefing = 0;<br>            playerKilledScript = \"\\ca\\missions\\armory\\data\\scripts\\respawn.sqf\";<br>            onPauseScript = \"\\ca\\missions\\armory\\data\\scripts\\pauseOnload.sqf\";<br>            onCheat = \"[_this] call LIB_onCheatFunction\";<br>        };<br>    };<br>};<br>``` |\n\n| Arma 2: Private Military Company Missions |\n|---|\n| ```cpp<br>class CfgMissions<br>{<br>    class Missions<br>    {<br>        class PMC_Missions<br>        {<br>            displayName = \"$STR_pmc_scenarios_name\";<br>            overview = \"ca\\missions2_pmc\\overview.html\";<br>            class SPP01_PMC<br>            {<br>                directory = \"ca\\missions2_pmc\\scenarios\\SPP03.ProvingGrounds_PMC\";<br>            };<br>            class SPP02_PMC<br>            {<br>                directory = \"ca\\missions2_pmc\\scenarios\\SPP02.ProvingGrounds_PMC\";<br>            };<br>            class SPP03_PMC<br>            {<br>                directory = \"ca\\missions2_pmc\\scenarios\\SPP01.Takistan\";<br>            };<br>            class SPPXX_PMC<br>            {<br>                directory = \"ca\\missions2_pmc\\scenarios\\SPP00.Zargabad\";<br>            };<br>        };<br>    };<br>    class Templates<br>    {<br>        class SupplyDrop<br>        {<br>            directory = \"ca\\missions2_PMC\\Templates\\SupplyDrop.West\";<br>        };<br>    };<br>};<br>``` |\n\n| Arma 3 Missions |\n|---|\n| ```cpp<br>class CfgMissions<br>{<br>    // Campaigns<br>    class Campaigns<br>    {<br>        class RootCampaign<br>        {<br>            // Each of these definitions are applied to the root campaign<br>            briefingName = \"$STR_A3_CampaignName\";<br>            overviewText = \"$STR_A3_CampaignOverview\";<br>            author = \"$STR_A3_Bohemia_Interactive\";<br>            overviewPicture = \"a3\\Missions_F_EPA\\data\\img\\Campaign_overview_CA.paa\";<br>            // Classes of episodes included<br>            campaigns[] = { \"StageA\", \"StageB\", \"StageC\" };<br>            class StageA<br>            {<br>                directory = \"A3\\Missions_F_EPA\\Campaign\";<br>                // include the campaign description.ext to make it is content re-usable outside of the campaign<br>                #include \"\\A3\\Missions_F_EPA\\Campaign\\description.ext\"<br>            };<br>            class StageB<br>            {<br>                directory = \"A3\\Missions_F_EPA\\CampaignDummy\";<br>            };<br>            class StageC<br>            {<br>                directory = \"A3\\Missions_F_EPA\\CampaignDummy2\";<br>            };<br>        };<br>    };<br>    // Showcase missions<br>    class Showcases<br>    {<br>        displayName = \"$STR_A3_CFGMISSIONS_SHOWCASES0\";<br>        briefingName = \"$STR_A3_CFGMISSIONS_SHOWCASES0\";<br>        author = \"$STR_A3_Bohemia_Interactive\";<br>        overviewPicture = \"a3\\Missions_F_Beta\\data\\img\\Campaign_overview_CA.paa\";<br>        overviewText = \"$STR_A3_CFGMISSIONS_SHOWCASES0\";<br>        class Showcase_Combined_arms<br>        {<br>            briefingName = \"$STR_A3_Showcase_Combined_Arms_Mission_Name\";<br>            directory = \"a3\\Missions_F_Beta\\Showcases\\Showcase_Combined_arms.Stratis\";<br>        };<br>    };<br>    // Multiplayer missions<br>    class MPMissions<br>    {<br>        class MP_COOP_m01<br>        {<br>            briefingName = \"$STR_A3_MP_COOP_m01_briefingName\";<br>            directory = \"A3\\missions_f\\mpscenarios\\MP_COOP_m01.Stratis\";<br>        };<br>    };<br>    // Challenges<br>    class Challenges<br>    {<br>        briefingName = \"$STR_A3_CHALLENGES_NAME\";<br>        overviewText = \"$STR_A3_CHALLENGES_OVERVIEW\";<br>        overviewPicture = \"\\a3\\Missions_F_Beta\\data\\img\\Challenges_overview_CA.paa\";<br>        // Firing Drills<br>        author = \"$STR_A3_Bohemia_Interactive\";<br>        class Firing_Drills<br>        {<br>            briefingName = \"$STR_A3_FIRING_DRILLS_NAME\";<br>            overviewText = \"$STR_A3_FIRING_DRILLS_OVERVIEW\";<br>            overviewPicture = \"\\a3\\Missions_F_Beta\\data\\img\\FiringDrills_overview_CA.paa\";<br>            author = \"$STR_A3_Bohemia_Interactive\";<br>            class SP_FD04 // Green<br>            {<br>                directory = \"a3\\Missions_F_Beta\\Challenges\\firing_drills\\sp_fd04.stratis\";<br>                briefingName = \"$STR_A3_FIRING_DRILLS_SP_FD04_NAME\";<br>                overviewText = \"$STR_A3_FIRING_DRILLS_SP_FD04_OVERVIEW\";<br>                overviewPicture = \"\\a3\\Missions_F_Beta\\data\\img\\SP_FD04_overview_CA.paa\";<br>                author = \"$STR_A3_Bohemia_Interactive\";<br>            };<br>        };<br>    };<br>};<br>``` |"}],"categories":["ArmA: Armed Assault: Editing","Arma 2: Editing","Arma 3: Editing","Take On Helicopters: Editing"],"groups":["Configuration"]}