Killzone_Kid
On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.
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Returns the machine network ID of the client executing the command.
clientOwner
Returns: Number
private _myNetworkId = clientOwner;
owner · groupOwner · onPlayerConnected · onPlayerDisconnected · getClientState · getClientStateNumber · admin · remoteExecutedOwner
On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.