{"name":"clientOwner","title":"clientOwner","type":"command","url":"https://community.bistudio.com/wiki/clientOwner","revid":379323,"updated":"2026-10-30T23:51:14Z","groups":["Multiplayer"],"status":"ok","games":{"arma3":"1.56"},"since":"arma3 1.56","arma3_since":"1.56","description":"Returns the machine network ID of the client executing the command.","syntaxes":[{"syntax":"clientOwner","params":[],"returns":{"type":"Number","type_expr":"Number"},"form":"nullary"}],"examples":[{"code":["private _myNetworkId = clientOwner;"]}],"see_also":["owner","groupOwner","onPlayerConnected","onPlayerDisconnected","getClientState","getClientStateNumber","admin","remoteExecutedOwner"],"notes":[{"user":"Killzone_Kid","date":"2016-02-17T18:54:00Z","text":"On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save.\nOn the dedicated server this command however works reliably."}]}