Arma 3 Scripting

setOwner

  • Global argument
  • Server only
  • Arma 3 v0.50
  • First in Arma 2: Operation Arrowhead v1.62

Command · Markdown · JSON · original wiki page

Description

From server machine, change the ownership of an object to a given client. Using command in an unintended way will log a message to .rpt file. To transfer ownership of all AI units in a group properly, use setGroupOwner instead.

Syntax

object setOwner clientID

Parameters:

Returns: Boolean - returns true if ownership was successfully transferred, otherwise false

Examples

Example 1

_someObject setOwner 12;

Example 2

_someObject setOwner (owner _playerObject);

Problems

Note

Arma 3: Since Arma 3 v1.40, this command should not be used to transfer ownership of units with AI with the exception of agents.

Important

Prior to Arma 3 v1.40 it was not possible to transfer the ownership from a client back to the server.

See also

owner · setGroupOwner · groupOwner · didJIPOwner

Community notes

Demellion

NOTE: There are some interesting behaviour about the specific owner digits like 0 -2 and 2:

  1. Any mission objects (generated from SQM) initially have 0 owner state, but it is not local to ANYONE (0) like it is expected to be, but actually only to a SERVER (2). You can't make any object owner to be 0 once it was changed.
  2. Trying to change ownership to any negative digit will always result in attempt to transfer ownership to SERVER (2). Once it is unit (non-agent) it will fail and revert* to initial ownership.
  3. *Changing ownership of a unit (non-agent) actually gives a result for a brief time after this action is performed. What actually happens next - ownership is getting reverted with a message to RPT of a server. This can be seen by reading results of (owner _object) in really fast cycle.

jonpas

Prints RPT warning "setGroupOwner should be used" as soon as there is one unit inside the vehicle, but performs the action successfully.