Post Process Effects
- Also known as Post process effects
Topic · Markdown · JSON · original wiki page
Scripting Commands
- ppEffectCreate
- ppEffectAdjust
- ppEffectEnable
- ppEffectEnabled
- ppEffectForceInNVG
- ppEffectCommit
- ppEffectCommitted
- ppEffectDestroy
Usage
Effect Creation
_handle = ppEffectCreate ["effect_type", priority];
_handlesArray = ppEffectCreate [["effect_type0", priority0], ["effect_type1", priority1], /* ... */];
Effect Cancellation
ppEffectDestroy handle;
ppEffectDestroy handlesArray;
Effect Disabling
Compared to the effect cancellation, in this case the effect is just disabled but still exists
_handle ppEffectEnable false;
Effect Fade out
Rather than disabling the effect completely at once, it is possible to use ppEffectAdjust to fade it out over time
//after having created and used effect:
//set the parameters for the effect back to the default values
"colorCorrections" ppEffectAdjust [1,1,0,[0,0,0,0],[1,1,1,1],[0.299, 0.587, 0.114, 0],[-1,-1,0,0,0,0,0]];
//then commit and fade out over given time (10 seconds)
"colorCorrections" ppEffectCommit 10;
//Disable completely after fadeout
"colorCorrections" ppEffectEnable false;
Parameter Setup
handle ppEffectAdjust [par0, par1, /* ... */, parN];
Parameter application
handle ppEffectCommit _duration;
handlesArray ppEffectCommit _duration;
Effect Permission
handle ppEffectEnable _OnOrOff;
handlesArray ppEffectEnable _OnOrOff;
Check if Enabled (Arma 3 v1.56)
ppEffectEnabled handle;
Example
_handle = ppEffectCreate ["colorCorrections", 1501];
_handle ppEffectEnable true;
_handle ppEffectAdjust [1.0, 1.0, 0.0, [1.0, 0.1, 1.0, 0.75], [0.0, 1.0, 1.0, 1.0], [0.199, 0.587, 0.114, 0.0]];
_handle ppEffectCommit 0;
sleep 10;
ppEffectDestroy _handle;
Table of Priorities
Priority defines sequence in which post effects are applied. The higher priority, the later the effect will be applied, on top of the others.
| Base Priority | Effect |
|---|---|
| 2500 | ColorInversion |
| 2000 | FilmGrain |
| 1500 | ColorCorrections |
| 400 | DynamicBlur |
| 300 | WetDistortion |
| 200 | ChromaticAberration |
| 100 | RadialBlur |
| 0 | SSAO |
| 0 | Resolution |
Parameters of Individual Effects
RadialBlur
Title: "RadialBlur"; Base Priority: 100
Note
RadialBlur will not do anything if RADIAL BLUR is disabled in Video Options
| Parameter | Meaning | Type | Range | Defaults |
|---|---|---|---|---|
| powerX | relative blur degree on axis X | float | 0... | 0.01 |
| powerY | relative blur degree on axis Y | float | 0... | 0.01 |
| offsetX | relative size X of un-blurred centre | float | 0... | 0.06 |
| offsetY | relative size Y of un-blurred centre | float | 0... | 0.06 |
Syntax:
_radialBlurHandle ppEffectAdjust [powerX, powerY, offsetX, offsetY];
Defaults:
_radialBlurHandle ppEffectAdjust [0.01, 0.01, 0.06, 0.06];
Example:
["RadialBlur", 100, [100, 0.5, 0.1, 0.5]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil { ppEffectCommitted _handle };
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
ChromAberration
Title "ChromAberration"; Base Priority: 200
| Parameter | Meaning | Type | Range | Defaults |
|---|---|---|---|---|
| aberrationPowerX | relative effect strength (sample spacing from each other) axis X | float | 0... | 0.005 |
| aberrationPowerY | relative effect strength (sample spacing from each other) axis Y | float | 0... | 0.005 |
| aspectCorrection | enable/disable correction according to screen aspect ratio | bool | true, false | false |
Syntax:
_chromaticAberrationHandle ppEffectAdjust [aberrationPowerX, aberrationPowerY, aspectCorrection];
Defaults:
_chromaticAberrationHandle ppEffectAdjust [0.005, 0.005, false];
Example:
["ChromAberration", 200, [0.05, 0.05, true]] spawn {
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil { ppEffectCommitted _handle };
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
WetDistortion
Title: "WetDistortion"; Base Priority: 300
Note
Effect cancels automatically under water.
| Parameter | Meaning | Type | Range | Defaults |
|---|---|---|---|---|
| value | blurriness of distorted image (0 to 1, values above 1 cause unusual) | float | 0..1 | 1 |
| top, bottom | effect power (top/bottom of screen separately) | float | 0..1 | 1, 1 |
| horizontal1, horizontal2, vertical1, vertical2 | waves speeds (frequency/PI) | float | 0... | 4.10, 3.70, 2.50, 1.85 |
| horizontal1, horizontal2, vertical1, vertical2 | waves amplitudes (delta texture coordinates) | float | 0... | 0.0054, 0.0041, 0.0090, 0.0070 |
| randX, randY | coefficients for phase computing; weight of random vertex data on horizontal/vertical wave phases | float | 0... | 0.5, 0.3 |
| posX, posY | coefficients for phase computing; weight of vertex X/Y-position on horizontal/vertical wave phases | float | 0... | 10.0, 6.0 |
Syntax:
_wetDistorsionHandle ppEffectAdjust [
value,
top, bottom,
horizontal1, horizontal2, vertical1, vertical2,
horizontal1, horizontal2, vertical1, vertical2,
randX, randY, posX, posY
];
Defaults:
_wetDistorsionHandle ppEffectAdjust [
1,
1, 1,
4.10, 3.70, 2.50, 1.85,
0.0054, 0.0041, 0.0090, 0.0070,
0.5, 0.3, 10.0, 6.0
];
Example:
["WetDistortion", 300, [1, 0, 1, 4.10, 3.70, 2.50, 1.85, 0.0054, 0.0041, 0.05, 0.0070, 1, 1, 1, 1]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil { ppEffectCommitted _handle };
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
ColorCorrections
Title: "ColorCorrections"; Base Priority: 1500
| Parameter | Meaning | Type | Range | Defaults |
|---|---|---|---|---|
| brightness | image brightness (0 - black, 1 - unchanged, 2 - white ) | float | 0..2 | 1 |
| contrast | image contrast (1 - normal contrast) | float | 0... | 1 |
| offset | image contrast offset (0 - unchanged ) | float | 0... | 0 |
| [r, g, b, a] | color for blending (r, g, b - color, a - blend factor (0 - original color, 1 - blend color )) | float | 0..1 | [0, 0, 0, 0] |
| [r, g, b, a] | color for colorization ( r, g, b - color, a - saturation (0 - original color, 1 - B&W multiplied by colorize color)) | float | 0..1 | [1, 1, 1, 1] |
| [r, g, b, 0] | color rgb weights for desaturation | float | 0..1 | [0.299, 0.587, 0.114, 0] |
| [ radialMajorAxisRadius, radialMinorAxisRadius, radialRotationDeg, radialCenterX, radialCenterY, radialInnerRadiusCoef, radialInterpCoef ] |
radial color (optional, Arma 3 only) major axis radius of ellipse minor axis radius of ellipse rotation of ellipse axis (in degrees) centerX of ellipse on the screen (in relative coords, [-0.5] -> [0.5], where 0 is in the screen center) centerY of ellipse on the screen (in relative coords, [-0.5] -> [0.5], where 0 is in the screen center) coefficient for inner radius (where effect is not applied) coefficient for color interpolation between inner and outer radius |
float float float float float float float |
0..1 0..1 0..359 -1..1 -1..1 0..1 0... |
[ -1, -1, 0, 0, 0, 0, 0 ] |
Syntax:
| Arma 3 v1.00 | Arma 2 v1.00Arma 2: Operation Arrowhead v1.50 |
|---|---|
|
|
Defaults:
| Arma 3 v1.00 | Arma 2 v1.00Arma 2: Operation Arrowhead v1.50 |
|---|---|
|
|
Example:
["ColorCorrections", 1500, [1, 0.4, 0, [0, 0, 0, 0], [1, 1, 1, 0], [1, 1, 1, 0]]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil { ppEffectCommitted _handle };
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
DynamicBlur
Title: "DynamicBlur"; Base Priority: 400
| Parameter | Meaning | Type | Range | Defaults |
|---|---|---|---|---|
| value | blurriness | float | 0... | 0 |
Syntax:
_dynamicBlurHandle ppEffectAdjust [value];
Defaults:
_dynamicBlurHandle ppEffectAdjust [0];
Example:
["DynamicBlur", 400, [10]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil { ppEffectCommitted _handle };
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
FilmGrain
Title: "FilmGrain"; Base Priority: 2000
Note
Arma 3: In Arma 3 the monochromatic parameter is numeric. Use 0 for monochrome, any other value for colour.
Number of parameters is flexible: it may be defined from 1 to 6 parameters, meaning of individual parameters is following:
| Parameter | Meaning | Type | Range | Default | |
|---|---|---|---|---|---|
| intensity | intensity | float | 0..1 | 0.005 | |
| sharpness | sharpness | float | 1..20 | 1.25 | |
| grainSize | grain size | float | 1..8 | 2.01 | |
| intensityX0 | intensityX0 | float | -x..0..+x | 0.75 | |
| intensityX1 | intensityX1 | float | -x..0..+x | 1.0 | |
| monochromatic | Arma 2 v1.00Arma 2: Operation Arrowhead v1.50 | monochromatic | bool | false, true | true |
| monochromatic | Arma 3 v1.00 | monochromatic | integer | 0, 1 | 0 |
Syntax:
_filmGrainHandle ppEffectAdjust [
intensity,
sharpness,
grainSize,
intensityX0,
intensityX1,
monochromatic
];
Defaults:
| Arma 3 v1.00 | Arma 2 v1.00Arma 2: Operation Arrowhead v1.50 |
|---|---|
|
|
Example:
| Arma 3 v1.00 | Arma 2 v1.00Arma 2: Operation Arrowhead v1.50 |
|---|---|
|
|
ColorInversion
Title: "ColorInversion"; Base Priority: 2500
| Parameter | Meaning | Type | Range | Defaults |
|---|---|---|---|---|
| Red | Inversion of R channel (image inversion (0..no blur, 1..very blurred) | float | 0..1 | 0 |
| Green | Inversion of G channel (image inversion (0..no blur, 1..very blurred) | float | 0..1 | 0 |
| Blue | Inversion of B channel (image inversion (0..no blur, 1..very blurred) | float | 0..1 | 0 |
Syntax:
_colorInversionHandle ppEffectAdjust [Red, Green, Blue];
Defaults:
_colorInversionHandle ppEffectAdjust [0, 0, 0];
Example:
["ColorInversion", 2500, [0.5, 0.5, 0.5]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil { ppEffectCommitted _handle };
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
SSAO (Arma 3 v0.50)
Title: "SSAO"; Base Priority: 0
| Parameter | Meaning | Type | Range | Defaults |
|---|---|---|---|---|
| intensity | float | 0..1 | 0 | |
| threshold0 | float | 0..1 | 0 | |
| threshold0 | float | 0..1 | 0 | |
| nearRadius | float | 0..1 | 0 | |
| farRadius | float | 0..1 | 0 | |
| nearDist | float | 0..1 | 0 | |
| farDist | float | 0..1 | 0 | |
| depthBlurDist | float | 0..1 | 0 | |
| blurPasses | integer | 0..x | 0 | |
| halfRes | bool | true, false | false | |
| blurHalfRes | boolean | true, false | false |
Syntax:
_ssaoHandle ppEffectAdjust [
intensity,
threshold0,
threshold1,
nearRadius,
farRadius,
nearDist,
farDist,
depthBlurDist,
blurPasses,
halfRes,
blurHalfRes
];
Defaults:
_ssaoHandle ppEffectAdjust [0, 0, 0, 0, 0, 0, 0, 0, 0, false, false];
Example:
["SSAO", 1, [3, 0.25, 0.75, 5, 50, 5, 25, 100, 3, true, true]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0;
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil { ppEffectCommitted _handle };
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
Resolution (Arma 3 v2.10)
Title: "Resolution"; Base Priority: 0
| Parameter | Meaning | Type | Range | Defaults |
|---|---|---|---|---|
| verticalResolution | define the render's vertical resolution. If the value is negative, the resolution goes back to normal. If the value is greater than the final render's vertical resolution, it gets clamped to it. The effect can be disabled in both cases. |
integer | -1..x | -1 |
Syntax:
_resolutionHandle ppEffectAdjust [verticalResolution];
Defaults:
_ssaoHandle ppEffectAdjust [-1];
Example:
["Resolution", 1, [400]] spawn
{
params ["_name", "_priority", "_effect", "_handle"];
while {
_handle = ppEffectCreate [_name, _priority];
_handle < 0;
} do {
_priority = _priority + 1;
};
_handle ppEffectEnable true;
_handle ppEffectAdjust _effect;
_handle ppEffectCommit 5;
waitUntil { ppEffectCommitted _handle };
systemChat "admire effect for a sec";
uiSleep 3;
_handle ppEffectEnable false;
ppEffectDestroy _handle;
};
Sharpness (Arma 3 v2.20)
Title: "Sharpness"; Base Priority: 0
| Parameter | Meaning | Type | Range | Defaults |
|---|---|---|---|---|
| scale | Scale (minimum 0.01) | integer | 0..x | 0 |
DepthOfField (Arma 3 v2.20)
Title: "DepthOfField"; Base Priority: ?
TBD
FishEye (Arma 3 v2.20)
Title: "FishEye"; Base Priority: ?
TBD
Advanced effects
Important
The advanced effects are not intended to be used by the end user. They cannot be created by ppEffectCreate and their adjustments (via ppEffectAdjust) are immediate and do not require ppEffectCommit.
More info on the forums.
LightShafts
Title: "LightShafts"; Base Priority: N/A
- can be used with ppEffectAdjust
- can be used with ppEffectEnable
- cannot be used with ppEffectCreate
- cannot be used with ppEffectCommit
| Parameter | Meaning | Type | Range | Defaults |
|---|---|---|---|---|
| sunInnerRadius | inner radius of the sun. 0 = no radius, 1 = full screen | float | 0.001..1 | 0.01 |
| sunOuterRadius | outer radius of the sun. Must be > sunInnerRadius. 0 = no radius, 1 = full screen. light intensity fades out from inner to outer radius | float | 0..1 | 0.6 |
| exposure | strength of effect | float | 0... | 0.45 |
| decay | how fast intensity of rays decays with distance | float | 0..1 | 0.89 |
Syntax:
"LightShafts" ppEffectAdjust [sunInnerRadius, sunOuterRadius, exposure, decay];
Defaults:
"LightShafts" ppEffectAdjust [0.01, 0.6, 0.45, 0.89];
Example:
0 spawn
{
"LightShafts" ppEffectEnable true;
"LightShafts" ppEffectAdjust [0.1,0.25,0.1,1];
systemChat "admire effect for a sec";
uiSleep 3;
"LightShafts" ppEffectEnable false;
};
HBAOPlus
Important
HBAOPlus requires DirectX 11 feature level 11 or above as well as being enabled in Video Options to affect display.
Title: "HBAOPlus"; Base Priority: N/A
- can be used with ppEffectAdjust
- cannot be used with ppEffectEnable
- cannot be used with ppEffectCreate
- cannot be used with ppEffectCommit
| Parameter | Meaning | Type | Range | Defaults (Soft) | Defaults (Medium) | Defaults (Strong) |
|---|---|---|---|---|---|---|
| radius | AO radius in meters | float | 0... | 1 | 1.2 | |
| bias | hide low-tessellation artifacts | float | 0..0.5 | 0.3 | ||
| detailAO | scale factor for the small-scale AO, the greater the darker | float | 0..2 | 0.1 | 0.3 | 0.5 |
| coarseAO | scale factor for the large-scale AO, the greater the darker | float | 0..2 | 0.50 | 0.75 | 1.00 |
| powerExponent | final AO output is pow(AO, powerExponent) | float | 1..4 | 3 | ||
| blurRadius | 0 = disabled blur, 1 = enabled with a radius of 2, 2 = enabled with a radius of 4. | integer | 0, 1, 2 | 1 | ||
| blurSharpness | the greater the sharpness parameter, the more the blur preserves edges | float | 0... | 4 | ||
| fadeSharpness | fading of the AO with distance (greater value = sharper transition) | float | 0... | 5 | ||
| foregroundViewDepth | distance (in meters) of foreground objects - up to this distance the depth is handled differently from the rest of the scene - to prevent huge AO kernel of foreground objects | float | 0... | 2 | ||
| backgroundViewDepth | distance (in meters) of background objects - AO kernel for objects beyond this distance is computed differently | float | 0... | 0 |
Syntax:
"HBAOPlus" ppEffectAdjust [radius, bias, detailAO, coarseAO, powerExponent, blurRadius, blurSharpness, fadeSharpness, foregroundViewDepth, backgroundViewDepth];
Defaults - depend on HBAO+ setting in Video Options:
// HBAO+ Soft
"HBAOPlus" ppEffectAdjust [1.0, 0.3, 0.1, 0.50, 3.0, 1.0, 4.0, 5.0, 2.0, 0.0];
// HBAO+ Medium
"HBAOPlus" ppEffectAdjust [1.0, 0.3, 0.3, 0.75, 3.0, 1.0, 4.0, 5.0, 2.0, 0.0];
// HBAO+ Strong
"HBAOPlus" ppEffectAdjust [1.2, 0.3, 0.5, 1.0, 3.0, 1.0, 4.0, 5.0, 2.0, 0.0];
Example:
0 spawn
{
"HBAOPlus" ppEffectAdjust [2, 0.3, 1, 1, 2, 1, 4, 5, 2, 0];
systemChat "admire effect for a sec";
uiSleep 3;
"HBAOPlus" ppEffectAdjust [1.0, 0.3, 0.1, 0.50, 3.0, 1.0, 4.0, 5.0, 2.0, 0.0];
};