Arma 3 Scripting

Example Code: Random Area Distribution

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Originally from Commy2's sqf.ovh post.

Arma 3 (Arma 3 v1.56)

Note

  • _object getPos [_distance, _direction] has been introduced in Arma 3 v1.56
  • Gaussian random [_min, _mid, _max] has been introduced in Arma 3 v1.56
private _center = getPosATL player;                    // disc center definition
private _radius = 50;                                // radius definition

// random radius
private _angle = random 360;                        // angle definition (0..360)
private _distance = random _radius;                    // distance from the center definition (0..radius)
private _position = _center getPos [_distance, _angle];

// random position
private _angle = random 360;                        // angle definition (0..360)
private _randomSquareRoot = sqrt random 1;            // random square-root to obtain a non-linear 0..1 value
private _distance = _radius * _randomSquareRoot;    // distance from the center definition (0..radius)
private _position = _center getPos [_distance, _angle];

// Gaussian normal distribution
private _angleHalf = random 180;
private _randomGauss = random [-1, 0, 1];
private _distance = _radius * _randomGauss;
private _position = _center getPos [_distance, _angleHalf];

Arma 2 (Arma 2 v1.03)

Note

  • getPosATL has been introduced in Arma 2 v1.03
private ["_center", "_radius", "_angle", "_distance", "_offset", "_position"];    // private definitions
_center = getPosATL player;    // disc center definition
_radius = 50;                // radius definition

// random radius
_angle = random 360;
_distance = random _radius;
_offset = [sin _angle * _distance, cos _angle * _distance, 0];
_position = [_center, _offset] call BIS_fnc_vectorAdd;

// random position
_angle = random 360;
_distance = _radius * sqrt random 1;
_offset = [sin _angle * _distance, cos _angle * _distance, 0];
_position = [_center, _offset] call BIS_fnc_vectorAdd;

Armed Assault / Operation Flashpoint: Resistance (Armed Assault v1.00 Operation Flashpoint: Resistance v1.85)

Note

  • getPosASL has been introduced in Armed Assault v1.00
private ["_center", "_radius", "_angle", "_distance", "_offset", "_position"];    // private definitions
_center = getPos player;    // disc center definition - getPosASL can be used in Armed Assault
_radius = 50;                // radius definition

// random radius
_angle = random 360;
_distance = random _radius;
_offset = [sin _angle * _distance, cos _angle * _distance];
_position = [(_center select 0) + (_offset select 0), (_center select 1) + (_offset select 1)];

// random position
_angle = random 360;
_distance = _radius * sqrt random 1;
_offset = [sin _angle * _distance, cos _angle * _distance, 0];
_position = [(_center select 0) + (_offset select 0), (_center select 1) + (_offset select 1)];

Operation Flashpoint (Operation Flashpoint v1.00)

Note

This is an SQS Syntax example.

; private definitions
private ["_center", "_radius", "_angle", "_distance", "_offset", "_position"]
_center = getPos player;    "disc center definition"
_radius = 50;                "radius definition"

; random radius
_angle = random 360
_distance = random _radius
_offset = [sin _angle * _distance, cos _angle * _distance]
_position = [(_center select 0) + (_offset select 0), (_center select 1) + (_offset select 1)]

; random position
_angle = random 360
_distance = _radius * sqrt random 1
_offset = [sin _angle * _distance, cos _angle * _distance, 0]
_position = [(_center select 0) + (_offset select 0), (_center select 1) + (_offset select 1)]