Arma 3: Porting Guidelines Overview
Topic · Markdown · JSON · original wiki page
Infantry weapons
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Weapon attachments (add proxies, make WeaponSlotsInfo config definition, Inventory Icons)
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Adjustable sights (add selections)
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Reload animations (model.cfg definition, CfgGesturesMale anim definition)
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3d optics
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Muzzle FX (model.cfg + config definition?)
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Smoke FX
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Stereo sounds (soundBegin, soundClosure configs definition?)
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AllowAgainstInfantry (config)
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AllowedSlots (config)
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Fatigue system (Mass in config)
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TextureType (config)
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http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3
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http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines
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http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO
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http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool
Infantry units
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Clothing (remove from infantry model, make separate models/objects, assign uniform, vest and headgear in configs)
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New head/faces and sunglasses (replace head model)
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Injury selections (rename selections)
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Damage system (adjust HitPoints armor in configs)
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Engineer (detectSkill and backpack in configs)
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AA/AT (backpack in configs)
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Items and NVG (linkedItems in configs)
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Medic (items and backpack in configs)
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Command bar (picture in configs)
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http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial
Vehicles in General
- Reflectors (config)
- Heat haze effect
- attenuationEffectType (config) http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired
- explosionShielding (in HitPoints in configs)
- Olds-Configs-for-Newbs
- Sound volume (config) - computation unknown so far
- Randomised variations
- Light Volume Proxy for reflectors
Cars
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Custom Engine, Gearbox and Suspension:
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Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
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Mirrors
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Engine sounds
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http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3
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https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html
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http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
Tanks
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Custom Engine, Gearbox and Suspension
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Damage system
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Engine sounds
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http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial
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http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs
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http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
Helicopters
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helicopterX simulation or helicopterRTD for advanced flight model and sling loading
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Pilot and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
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Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?)
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http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
Planes
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airplaneX simulation
- selection for wheels
- Adjusted weight in p3d?
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WingVortices effects (definition in configs)
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http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p=2614023&viewfull=1#post2614023
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http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
Boats and Ships
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ShipX
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SubmarineX
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PhysX Geometry Lod
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Buoyancy Lod
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http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry
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http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
Static weapons
N/A
Terrains
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Volumetric clouds
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Improved lighting
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Ponds
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Fog