{"name":"Arma 3: Porting Guidelines Overview","title":"Arma 3: Porting Guidelines Overview","type":"topic","url":"https://community.bistudio.com/wiki/Arma_3:_Porting_Guidelines_Overview","revid":369465,"updated":"2024-09-06T09:28:08Z","aliases":[],"markdown":"### Infantry weapons\n\n- Weapon attachments (add proxies, make WeaponSlotsInfo config definition, Inventory Icons)\n- Adjustable sights (add selections)\n- Reload animations (model.cfg definition, CfgGesturesMale anim definition)\n- 3d optics\n- Muzzle FX (model.cfg + config definition?)\n- Smoke FX\n- Stereo sounds (soundBegin, soundClosure configs definition?)\n- AllowAgainstInfantry (config)\n- AllowedSlots (config)\n- Fatigue system (Mass in config)\n- TextureType (config)\n\n- Arma 2 Weapon to Arma 3\n- Arma 3: Weapon Config Guidelines\n- Arma 3: Weapon Collimator Sights\n- [http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3](http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3)\n- [http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines](http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines)\n- [http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO](http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO)\n- [http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool](http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool)\n\n### Infantry units\n\n- Clothing (remove from infantry model, make separate models/objects, assign uniform, vest and headgear in configs)\n- New head/faces and sunglasses (replace head model)\n- Injury selections (rename selections)\n- Damage system (adjust HitPoints armor in configs)\n- Engineer (detectSkill and backpack in configs)\n- AA/AT (backpack in configs)\n- Items and NVG (linkedItems in configs)\n- Medic (items and backpack in configs)\n- Command bar (picture in configs)\n\n- Arma 3: Modding Characters\n- [http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial](http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial)\n\n### Vehicles in General\n\n- Reflectors (config)\n- Heat haze effect\n- attenuationEffectType (config) [http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired](http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired)\n- explosionShielding (in HitPoints in configs)\n- [Olds-Configs-for-Newbs](http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs)\n- Sound volume (config) - computation unknown so far\n- Randomised variations\n- Light Volume Proxy for reflectors\n\n### Cars\n\n- Custom Engine, Gearbox and Suspension:\n  - [Tutorial](http://forums.bistudio.com/showthread.php?165390-Tutorial-Creating-Custom-Engine-Gearbox-and-Suspension-Vehicle-config)\n  - [More info](http://forums.bistudio.com/showthread.php?149027-Primer-for-new-vehicle-simulation)\n- Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)\n- Mirrors\n- Engine sounds\n\n- [http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3](http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3)\n- Arma 3: Cars Config Guidelines\n- [https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html](https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html)\n- [http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm](http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm)\n\n### Tanks\n\n- Custom Engine, Gearbox and Suspension\n- Damage system\n- Engine sounds\n\n- [http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial](http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial)\n- Arma 3: Tanks Config Guidelines\n- [http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs](http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs)\n- [http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm](http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm)\n\n### Helicopters\n\n- helicopterX simulation or helicopterRTD for advanced flight model and sling loading\n- Pilot and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)\n- Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?)\n\n- [http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139](http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139)\n- [http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm](http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm)\n\n### Planes\n\n- airplaneX simulation\n  - [selection for wheels](http://forums.bistudio.com/showthread.php?151050-are-planes-not-possible-in-the-a3-alpha&p=2536167&viewfull=1#post2536167)\n  - Adjusted weight in p3d?\n- WingVortices effects (definition in configs)\n\n- [http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139](http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139)\n- [http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p=2614023&viewfull=1#post2614023](http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p=2614023&viewfull=1#post2614023)\n- [http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm](http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm)\n\n### Boats and Ships\n\n- ShipX\n- SubmarineX\n- PhysX Geometry Lod\n- Buoyancy Lod\n\n- [http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry](http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry)\n- [http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm](http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm)\n\n### Static weapons\n\nN/A\n\n### Terrains\n\n- Volumetric clouds\n- Improved lighting\n- Ponds\n- Fog\n\n- Arma 3: Improved Fog\n\n### Effects\n\n- Arma 3: Particle Effects\n- Arma 3: Particle Effects: Config Parameters\n- [http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation](http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation)","sections":[{"heading":"Infantry weapons","level":3,"markdown":"- Weapon attachments (add proxies, make WeaponSlotsInfo config definition, Inventory Icons)\n- Adjustable sights (add selections)\n- Reload animations (model.cfg definition, CfgGesturesMale anim definition)\n- 3d optics\n- Muzzle FX (model.cfg + config definition?)\n- Smoke FX\n- Stereo sounds (soundBegin, soundClosure configs definition?)\n- AllowAgainstInfantry (config)\n- AllowedSlots (config)\n- Fatigue system (Mass in config)\n- TextureType (config)\n\n- Arma 2 Weapon to Arma 3\n- Arma 3: Weapon Config Guidelines\n- Arma 3: Weapon Collimator Sights\n- [http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3](http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3)\n- [http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines](http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines)\n- [http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO](http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO)\n- [http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool](http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool)"},{"heading":"Infantry units","level":3,"markdown":"- Clothing (remove from infantry model, make separate models/objects, assign uniform, vest and headgear in configs)\n- New head/faces and sunglasses (replace head model)\n- Injury selections (rename selections)\n- Damage system (adjust HitPoints armor in configs)\n- Engineer (detectSkill and backpack in configs)\n- AA/AT (backpack in configs)\n- Items and NVG (linkedItems in configs)\n- Medic (items and backpack in configs)\n- Command bar (picture in configs)\n\n- Arma 3: Modding Characters\n- [http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial](http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial)"},{"heading":"Vehicles in General","level":3,"markdown":"- Reflectors (config)\n- Heat haze effect\n- attenuationEffectType (config) [http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired](http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired)\n- explosionShielding (in HitPoints in configs)\n- [Olds-Configs-for-Newbs](http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs)\n- Sound volume (config) - computation unknown so far\n- Randomised variations\n- Light Volume Proxy for reflectors"},{"heading":"Cars","level":3,"markdown":"- Custom Engine, Gearbox and Suspension:\n  - [Tutorial](http://forums.bistudio.com/showthread.php?165390-Tutorial-Creating-Custom-Engine-Gearbox-and-Suspension-Vehicle-config)\n  - [More info](http://forums.bistudio.com/showthread.php?149027-Primer-for-new-vehicle-simulation)\n- Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)\n- Mirrors\n- Engine sounds\n\n- [http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3](http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3)\n- Arma 3: Cars Config Guidelines\n- [https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html](https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html)\n- [http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm](http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm)"},{"heading":"Tanks","level":3,"markdown":"- Custom Engine, Gearbox and Suspension\n- Damage system\n- Engine sounds\n\n- [http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial](http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial)\n- Arma 3: Tanks Config Guidelines\n- [http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs](http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs)\n- [http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm](http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm)"},{"heading":"Helicopters","level":3,"markdown":"- helicopterX simulation or helicopterRTD for advanced flight model and sling loading\n- Pilot and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)\n- Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?)\n\n- [http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139](http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139)\n- [http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm](http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm)"},{"heading":"Planes","level":3,"markdown":"- airplaneX simulation\n  - [selection for wheels](http://forums.bistudio.com/showthread.php?151050-are-planes-not-possible-in-the-a3-alpha&p=2536167&viewfull=1#post2536167)\n  - Adjusted weight in p3d?\n- WingVortices effects (definition in configs)\n\n- [http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139](http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139)\n- [http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p=2614023&viewfull=1#post2614023](http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p=2614023&viewfull=1#post2614023)\n- [http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm](http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm)"},{"heading":"Boats and Ships","level":3,"markdown":"- ShipX\n- SubmarineX\n- PhysX Geometry Lod\n- Buoyancy Lod\n\n- [http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry](http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry)\n- [http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm](http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm)"},{"heading":"Static weapons","level":3,"markdown":"N/A"},{"heading":"Terrains","level":3,"markdown":"- Volumetric clouds\n- Improved lighting\n- Ponds\n- Fog\n\n- Arma 3: Improved Fog"},{"heading":"Effects","level":3,"markdown":"- Arma 3: Particle Effects\n- Arma 3: Particle Effects: Config Parameters\n- [http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation](http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation)"}],"categories":["Arma 3: Editing"],"groups":["Modding"]}