Arma 3: Countermeasures
- Also known as Arma 3 Countermeasures
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Countermeasures, detection of locking, tracking and missiles in flight.
Mechanics
Note
Ground vehicles with Incoming Missile Detection ability use the same SENS display as air vehicles to display threats. See the Custom Panels page for details.
| Different types of targets on the radar | Player's vehicle is being locked by an enemy | ammo weaponLockSystem matches vehicle lockDetectionSystem |
| Different types of targets on the radar | A guided munition is homing on the player's vehicle | ammo weaponLockSystem matches vehicle incomingMissileDetectionSystem |
Configuration
The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).
BI uses the following convention
| ammo | ammo (countermeasure) | weapon | vehicle | ||
|---|---|---|---|---|---|
| System | weaponLockSystem | weaponLockSystem | weaponLockSystem | lockDetectionSystem | incomingMissileDetectionSystem |
| 0 - N/A | ✓ | ✓ | ✓ | ✓ | ✓ |
| 1 - Visual | ✓ | ✓ | ✓ | ✗ | ✗ |
| 2 - IR | ✓ | ✓ | ✓ | ✗ | ✗ |
| 4 - Laser | ✓ | ✓ | ✓ | ✓ | ✗ |
| 8 - Radar | ✓ | ✓ | ✓ | ✓ | ✓ |
| 16 - Missile | ✓ | ✗ | ✗ | ✗ | ✓ |