{"name":"Arma 3: Countermeasures","title":"Arma 3: Countermeasures","type":"topic","url":"https://community.bistudio.com/wiki/Arma_3:_Countermeasures","revid":364265,"updated":"2024-05-06T09:38:29Z","aliases":["Arma 3 Countermeasures"],"markdown":"Countermeasures, detection of locking, tracking and missiles in flight.\n\n### Mechanics\n\n> [!NOTE]\n> Ground vehicles with Incoming Missile Detection ability use the same SENS display as air vehicles to display threats. See the **Custom Panels** page for details.\n\n|  |  |  |\n|---|---|---|\n| Different types of targets on the radar | Player's vehicle is being locked by an enemy | ammo weaponLockSystem<br>*matches*<br>vehicle lockDetectionSystem |\n| Different types of targets on the radar | A guided munition is homing on the player's vehicle | ammo weaponLockSystem<br>*matches*<br>vehicle incomingMissileDetectionSystem |\n\n### Configuration\n\nThe following properties of Ammo, Weapon and Vehicle can use basically any [bitmask value](https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179) (See also BIS_fnc_bitflagsCheck).\n\nBI uses the following convention\n\n|  | ammo | ammo (countermeasure) | weapon | vehicle |  |\n|---|---|---|---|---|---|\n| System | weaponLockSystem | weaponLockSystem | weaponLockSystem | lockDetectionSystem | incomingMissileDetectionSystem |\n| 0 - N/A | ✓ | ✓ | ✓ | ✓ | ✓ |\n| 1 - Visual | ✓ | ✓ | ✓ | ✗ | ✗ |\n| 2 - IR | ✓ | ✓ | ✓ | ✗ | ✗ |\n| 4 - Laser | ✓ | ✓ | ✓ | ✓ | ✗ |\n| 8 - Radar | ✓ | ✓ | ✓ | ✓ | ✓ |\n| 16 - Missile | ✓ | ✗ | ✗ | ✗ | ✓ |\n\n### Related\n\n- CfgAmmo\n- CfgWeapons\n- CfgVehicles\n- Arma 3: Sensors\n- Arma 3: Targeting\n- A3 Targeting config reference\n- [Sensor Overhaul thread](https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/)\n- [Targeting thread](https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179)","sections":[{"heading":null,"level":1,"markdown":"Countermeasures, detection of locking, tracking and missiles in flight."},{"heading":"Mechanics","level":3,"markdown":"> [!NOTE]\n> Ground vehicles with Incoming Missile Detection ability use the same SENS display as air vehicles to display threats. See the **Custom Panels** page for details.\n\n|  |  |  |\n|---|---|---|\n| Different types of targets on the radar | Player's vehicle is being locked by an enemy | ammo weaponLockSystem<br>*matches*<br>vehicle lockDetectionSystem |\n| Different types of targets on the radar | A guided munition is homing on the player's vehicle | ammo weaponLockSystem<br>*matches*<br>vehicle incomingMissileDetectionSystem |"},{"heading":"Configuration","level":3,"markdown":"The following properties of Ammo, Weapon and Vehicle can use basically any [bitmask value](https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179) (See also BIS_fnc_bitflagsCheck).\n\nBI uses the following convention\n\n|  | ammo | ammo (countermeasure) | weapon | vehicle |  |\n|---|---|---|---|---|---|\n| System | weaponLockSystem | weaponLockSystem | weaponLockSystem | lockDetectionSystem | incomingMissileDetectionSystem |\n| 0 - N/A | ✓ | ✓ | ✓ | ✓ | ✓ |\n| 1 - Visual | ✓ | ✓ | ✓ | ✗ | ✗ |\n| 2 - IR | ✓ | ✓ | ✓ | ✗ | ✗ |\n| 4 - Laser | ✓ | ✓ | ✓ | ✓ | ✗ |\n| 8 - Radar | ✓ | ✓ | ✓ | ✓ | ✓ |\n| 16 - Missile | ✓ | ✗ | ✗ | ✗ | ✓ |"},{"heading":"Related","level":3,"markdown":"- CfgAmmo\n- CfgWeapons\n- CfgVehicles\n- Arma 3: Sensors\n- Arma 3: Targeting\n- A3 Targeting config reference\n- [Sensor Overhaul thread](https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/)\n- [Targeting thread](https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179)"}],"categories":["Arma 3: Editing"],"groups":["General"]}