Arma 3 Scripting

Arma 3: Targeting

  • Also known as Arma 3 Targeting

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Targeting systems and aids in Arma 3:

Features

Target Acquisition and Tracking (Sensors)

Some vehicles can be equipped with sensors that can detect, identify and track various types of targets. Different types of sensors loosely reflect the systems that exist in real life (Radars, EOST, IRST, LST) and are only able to acquire respective types of targets. See Arma 3: Sensors - Mechanics for more details on which target can be detected and tracked by what.

Actions (default)

Key Action Description
R Weapons/Next target (in vehicle) Select next target (targets are prioritized according to the currently selected weapon and the target threat)
T Weapons/Lock target Select target under the cursor / center of view
T Weapons/Lase Range Measure distance (and speed) of the target or ground. Some vehicles automatically adjust the weapons zeroing (RCWS) or zeroing and lead on the target (Tank and APC cannon).
Ctrl + R Weapons/Radar on/off Toggle radar on/off
Ctrl + Right Mouse Button Common/Targeting camera Switch to targeting camera full screen view
Ctrl + T Weapons/Stabilize turret Locks the camera to area (ground) or point (target) track.
NUM 1..NUM 9 View/Look Slew the camera
NUM 5 View/Center look Recenter camera to boresight /or/ to currently selected target (in stabilized mode)
F Next Weapon ATGM toggle Direct Attack (default) or Top Attack

See the Custom panels page for more info about controlling the Sensor display.

Indication

Engagement

Fire Control Systems

Some weapon systems can help the gunner find better firing solution when using standard ballistic munitions. There are currently 3 types of aids available. Target Lead Indication (used in jets and AAAs) and Automatic Lead/Range (RCWS, tank cannons), which provide solution for a marked target, and Predicted Impact Point (or CCIP) that show where the projectile will land if fired at that moment.

Indication

Different types of fire control and ballistic aids

Precision-guided Munition

Crew coordination and awareness

General turret directions are shown on the radar or compass on the top of the screen. Crew positions where tight cooperation is required have an additional, precise indication in 3D where their partner is looking or aiming.

Indication

Different types of precise indication where a crewmate is looking or aiming