{"name":"2D Editor: External","title":"2D Editor: External","type":"topic","url":"https://community.bistudio.com/wiki/2D_Editor:_External","revid":353557,"updated":"2024-03-19T12:01:40Z","aliases":["Mission Editor: External"],"markdown":"Mission Editor provides majority of tools required for designing a mission, but finishing touches are usually made outside of it. Briefings, custom scripts, multiplayer settings or final packing are only handled by separate files programs.\n\n### Mission Folder\n\n#### Folder Name\n\nMissions are stored as folders with name composed of mission name set in Save window and world name:\n\n```\nmissionName.worldName\n```\n\nExamples:\n\n```\nTopGun.abel\nSpyGame.Chernarus\nDomino.ProvingGrounds_PMC\nThis.is.Sparta.Altis\n```\n\nWorld names match classes present in *CfgWorlds*.\n\n#### Folder Directory\n\nYou can find all missions in your Profile directory.\n\nSingle player missions are located in *Missions* folder, multiplayer missions can be found in *MPMissions* folder in same directory.\n\n#### Subfolders\n\nWithin the mission folder, you can create as many subfolders as desired. As paths in mission are relative, you can refer to such subfolder using:\n\n```\n\\subFolderName\\desiredFile.sqf\n```\n\n### Files\n\n#### Mission.sqm\n\n*Main article: Mission.sqm*\n\n#### Description.ext\n\n*Main article: Description.ext*\n\n#### Scripts\n\n*Main article: Script File*\n\nExternal script files are executed by filename, so they can have any filename the author chooses. There are however several special Event Scripts that are automatically executed by the game engine at certain times during the mission.\n\n#### FSM\n\n*Main article: FSM*\n\n#### Overview.html\n\n*Main article: Overview.html*\n\nThe overview.html contains simple mission description and picture visible in main menu mission selection.\n\n#### Briefing.html\n\n*Main article: Briefing.html*\n\nFile loaded automatically when the mission begins, providing mission plan and notes.\n\nThe briefing is broken into 4 main sections:\n\n- Notes\n- Plan\n- Objectives\n- Endings\n\nTo preview your briefing whilst in the editor, hold SHIFT while clicking 'Preview'.\n\nSince Arma 2, briefing.html is only used for the debriefing text. For more information see Arma 2 Briefing creation.","sections":[{"heading":null,"level":1,"markdown":"Mission Editor provides majority of tools required for designing a mission, but finishing touches are usually made outside of it. Briefings, custom scripts, multiplayer settings or final packing are only handled by separate files programs."},{"heading":"Mission Folder","level":3,"markdown":""},{"heading":"Folder Name","level":4,"markdown":"Missions are stored as folders with name composed of mission name set in Save window and world name:\n\n```\nmissionName.worldName\n```\n\nExamples:\n\n```\nTopGun.abel\nSpyGame.Chernarus\nDomino.ProvingGrounds_PMC\nThis.is.Sparta.Altis\n```\n\nWorld names match classes present in *CfgWorlds*."},{"heading":"Folder Directory","level":4,"markdown":"You can find all missions in your Profile directory.\n\nSingle player missions are located in *Missions* folder, multiplayer missions can be found in *MPMissions* folder in same directory."},{"heading":"Subfolders","level":4,"markdown":"Within the mission folder, you can create as many subfolders as desired. As paths in mission are relative, you can refer to such subfolder using:\n\n```\n\\subFolderName\\desiredFile.sqf\n```"},{"heading":"Files","level":3,"markdown":""},{"heading":"Mission.sqm","level":4,"markdown":"*Main article: Mission.sqm*"},{"heading":"Description.ext","level":4,"markdown":"*Main article: Description.ext*"},{"heading":"Scripts","level":4,"markdown":"*Main article: Script File*\n\nExternal script files are executed by filename, so they can have any filename the author chooses. There are however several special Event Scripts that are automatically executed by the game engine at certain times during the mission."},{"heading":"FSM","level":4,"markdown":"*Main article: FSM*"},{"heading":"Overview.html","level":4,"markdown":"*Main article: Overview.html*\n\nThe overview.html contains simple mission description and picture visible in main menu mission selection."},{"heading":"Briefing.html","level":4,"markdown":"*Main article: Briefing.html*\n\nFile loaded automatically when the mission begins, providing mission plan and notes.\n\nThe briefing is broken into 4 main sections:\n\n- Notes\n- Plan\n- Objectives\n- Endings\n\nTo preview your briefing whilst in the editor, hold SHIFT while clicking 'Preview'.\n\nSince Arma 2, briefing.html is only used for the debriefing text. For more information see Arma 2 Briefing creation."}],"categories":["2D Editor"],"groups":["Mission Editing"]}