Arma 3 Scripting

BIS_fnc_error

  • Arma 3 v0.50

Function · Markdown · JSON · original wiki page

Description

Logs an error message and shows an ingame error message. The message is shown when either of the following is true:

Output format:

Note

allowFunctionsLog has to be set to 1 in Description.ext for this function to have any effect.

Syntax

[message, param1, ..., paramN] call BIS_fnc_error

Parameters:

Returns: Array in format: [message, param1..paramN]

Examples

Example 1

["Player is too far away (%1 metres)", round (player distance [0, 0, 0])] call BIS_fnc_error;

Example 2

// some useful function cases
if (!isServer) exitWith { ["This function must run on the server"] call BIS_fnc_error };
if (!hasInterface) exitWith { ["This function must not run on a headless machine"] call BIS_fnc_error };
if (!local _vehicle) exitWith { ["This function must run on the vehicle owner's machine"] call BIS_fnc_error };

Example 3

// Change rpt log to "HALT" indicating that function exited
private _fnc_error_exit = true;
if (exitHere) exitWith
{
    "Some error message!" call BIS_fnc_error; // Output in rpt: "log: HALT: [BIS_fnc_debugConsoleExec] Some error message!"
};

Example 4

private _fnc_scriptName = "My_Awesome_Custom_Function";
"Some error message!" call BIS_fnc_error; // Output in rpt: "log: ERROR: [My_Awesome_Custom_Function] Some error message!"

See also

BIS_fnc_errorMsg · BIS_fnc_log · BIS_fnc_logFormat · BIS_fnc_logFormatServer