RoehrenRadio
Since Arma 2 uses Blocks in FSM as any ordinary Handle like while, for etc. in Scripts, ExitWith also only closes the Block in the FSM.
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Exits the current code scope. Often used for exiting do, for, count, forEach or the whole script.
Note
See Variables - Local Variables Scope for more information.
ifType exitWith code
Parameters:
Returns: Anything
systemChat "start";
private _condition = true;
if (_condition) then
{
if (true) exitWith
{
systemChat "exiting if _condition scope";
};
systemChat "never shown";
};
systemChat "exiting #1 worked";
if (true) exitWith
{
systemChat "exiting the main scope = leaving the whole script";
};
systemChat "never shown - the script has already ended";
for "_j" from 1 to 10 do
{
systemChat format ["%1", _j];
// the for loop will cease and code execution will continue after the end of the loop
if (_j == 5) exitWith
{
systemChat "5 is enough";
};
};
systemChat "Complete";
Most loops will also terminate when their scope is exited. To exit and terminate scopes which are called every frame such as onEachFrame and waitUntil use the following examples:
onEachFrame {
if (!alive player) exitWith
{
onEachFrame {};
};
};
_time = time + 10;
waitUntil
{
if (time > _time) exitWith { true };
false
};
while { true } do
{
if (alive player) then
{
if (time > 300) exitWith // [wrong] - it will only leave the "if alive player" scope, remaining in the "while true" loop forever
{
hint "exiting";
};
};
};
if (_condition) exitWith
{
hint "reached";
};
// else { hint "not reached" }; // [wrong] - using else does not work and makes no sense here
if (_condition) exitWith
{
hint "reached";
};
hint "not reached"; // [correct] - if _condition is met, the scope has already been exited by now
scopeName · breakOut · breakTo · else · Control Structures · then · assert · try · catch · throw
Since Arma 2 uses Blocks in FSM as any ordinary Handle like while, for etc. in Scripts, ExitWith also only closes the Block in the FSM.
The command will exit the current scope - no ifs no buts. If the current scope is a loop, it will exit the loop. If the current scope is the main body of a script, it will exit the script. For more understanding of scopes and exitWith have a look at this resource.
exitWith cannot be used in event handlers with override ability to simply exit with override value. The following is incorrect:
// INCORRECT USAGE
onMapSingleClick { if (!isServer) exitWith { true } };
The override value must be returned in the main scope of EH, but since it is exited with exitWith, it never happens. The correct way in this case would be:
// CORRECT USAGE
onMapSingleClick { call { if (!isServer) exitWith { true } } };
exitWith will exit current call scope only and override value therefore will appear in the main scope of the EH, right where we want it.