AgentRev
Using this command on a dedicated server or headless client seems to have no effect on local AI units, they will walk thru the fire unscathed.
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Command · Markdown · JSON · original wiki page
Set fire parameters to particle effect.
Note: You need to create emitter at first. Basic parameters of particle effect must be defined too. You can use script commands setParticleClass or setParticleParams to do so (see example). Correspondence between CfgCloudlets class param names and command array of params:
particleSource setParticleFire
[
coreIntensity,
coreDistance,
damageTime
];
source setParticleFire [coreIntensity, coreDistance, damageTime]
Parameters:
source: ObjectcoreIntensity: Number - damage in the center of firecoreDistance: Number - how far can unit get damagedamageTime: Number - how often is unit getting damageReturns: Nothing
_emitter = "#particlesource" createVehicleLocal (getPos player);
_emitter setParticleClass "MediumSmoke";
_emitter setParticleFire [0.3,1.0,0.1];
Arma 3: Particle Effects · ParticleArray · setParticleParams · setParticleRandom · setParticleCircle · setDropInterval · drop · setParticleClass
Using this command on a dedicated server or headless client seems to have no effect on local AI units, they will walk thru the fire unscathed.