Arma 3 Scripting

drop

  • Global argument
  • Local effect
  • Arma 3 v0.50
  • First in Operation Flashpoint v1.75

Command · Markdown · JSON · original wiki page

Description

Creates a particle effect. This command is used to create smoke, fire and similar effects. The particles are single polygons with single textures that always face the player. They can be set to dynamically change their position, size, direction, can be set to different weights and to be more or less dependent on the wind.

Syntax

drop parameters

Parameters:

Returns: Nothing, since Arma 3 v2.20 Object

Examples

Example 1

drop ["cl_basic", "", "Billboard", 1, 1,
    [-3.5 * (sin (direction xural)), -3.5 * (cos (direction xural)), 0],
    [random 0.1, random 0.1, random 0.5],
    1, 0.005, 0.0042, 0.7, [0.3,3],
    [[0.5,0.5,0.5,0], [0.7,0.7,0.7,0.5], [0.9,0.9,0.9,0]],
    [0,1,0,1,0,1],
    0.2, 0.2, "", "", xural];

See also

ParticleArray · setParticleCircle · setParticleParams · setParticleRandom · ParticleTemplates · setParticleClass · particlesQuality · setParticleFire