Arma 3 Scripting

setParticleCircle

  • Global argument
  • Local effect
  • Arma 3 v0.50
  • First in Armed Assault v1.00

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Description

Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity. The random particle positioning is calculated in relation to the nearest surface. Since Arma 3 2.22, this could be overridden (will also override onSurface = true).

Syntax

particleSource setParticleCircle [circleRadius, circleVelocity, ignoreSurfaces]

Parameters:

Returns: Nothing

Examples

Example 1

_myParticleSource setParticleCircle [3, [0,0,5]];

Example 2

_myParticleSource setParticleCircle [3, [0,0,5], true];

See also

setParticleParams · setParticleRandom · ParticleTemplates · setParticleClass · particlesQuality · setParticleFire