ThorViking
If all units of a group are joined to another group then the first group will be NULL-group afterward.
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Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
unitArray joinSilent group
Parameters:
Returns: Nothing
[_unitOne, _unitTwo] joinSilent (group player);
[_unitOne, _unitTwo] joinSilent player;
join · joinAs · joinAsSilent · group · leader · doFollow
If all units of a group are joined to another group then the first group will be NULL-group afterward.
If the group is the same as the current group, the command will act similar to Return To Formation command. It is more strong than doFollow (doFollow doesn't work with player-issued commands, i.e via the commanding menu keys):
[_unit] joinSilent group _unit; // return to formation
Note that the group must have at least 2 units, and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints will be lost!