Killzone_Kid
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Command · Markdown · JSON · original wiki page
Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side cannot have the same callsign (possible on different sides) - see Example 4.
The identity setup can consist of format keywords (marked with %) and param keywords taken from CfgWorlds config.
Formatting is almost like using the format command but with some special group keywords (see Example 2).
| %GroupSquad | %GroupPlatoon | %GroupCompany | %GroupNames | %GroupColors |
|---|---|---|---|---|
| - "Squad1" → 1 - "Squad2" → 2 - "Squad3" → 3 - "Squad4" → 4 |
- "Platoon1" → 1 - "Platoon2" → 2 - "Platoon3" → 3 - "Platoon4" → 4 |
- "CompanyAlpha" → Alpha - "CompanyBravo" → Bravo - "CompanyCharlie" → etc. - "CompanyDelta" - "CompanyEcho" - "CompanyFoxtrot" - "CompanyGolf" - "CompanyHotel" - "CompanyIndia" - "CompanyKilo" - "CompanyLima" - "CompanyMike" - "CompanyNovember" - "CompanyOscar" - "CompanyPapa" - "CompanyQuebec" - "CompanyRomeo" - "CompanySierra" - "CompanyTango" - "CompanyUniform" - "CompanyVictor" - "CompanyWhiskey" - "CompanyXray" → X-Ray - "CompanyYankee" - "CompanyZulu" |
- "Alpha" - "Bravo" - "Charlie" - "Delta" - "Echo" - "Foxtrot" - "Golf" - "Hotel" - "November" - "Kilo" - "Yankee" - "Zulu" - "Convoy" - "Buffalo" - "Guardian" - "Two" - "Three" - "Fox" |
- "GroupColor0" → (nothing) - "GroupColor1" → Black - "GroupColor2" → Red - "GroupColor3" → Green - "GroupColor4" → Blue - "GroupColor5" → Yellow - "GroupColor6" → Orange - "GroupColor7" → Pink - "Six" → Six |
| Letter | Colour |
|---|---|
| - "Alpha" - "Bravo" - "Charlie" - "Delta" - "Echo" - "Foxtrot" - "Golf" - "Hotel" - "Kilo" - "Yankee" - "Zulu" - "Buffalo" - "Convoy" - "Guardian" - "November" - "Two" - "Three" - "Fox" |
- "GroupColor0" → (nothing) - "GroupColor1" → Black - "GroupColor2" → Red - "GroupColor3" → Green - "GroupColor4" → Blue - "GroupColor5" → Yellow - "GroupColor6" → Orange - "GroupColor7" → Pink - "Six" → Six |
Note
Operation Flashpoint:
- In Operation Flashpoint, the group ID cannot be freely decided and format must be [letter, colour, picture] or [letter, colour] - nameFormat cannot be a custom text - see Example 3.
- The radio callsign strings can be overwritten in a mission by writing Stringtable entries of the same name. Some entry names:
- STR_CFG_GRPNAMES_ALPHA
- STR_CFG_GRPNAMES_FOX
- STR_CFG_GRPCOL_BLACK
- STR_CFG_GRPNAMES_SIX (unlike its name suggests, this is a "group colour")
- STR_CFG_FIREFLYBASE
- STR_CFG_PAPABEAR
- STR_CFG_HQ_BASE
group setGroupId [nameFormat, nameParam1, nameParam2, ...]
Parameters:
group: Object or GroupnameFormat: String - format template (%keyword1 - %keyword2...etc)nameParamN: String - param keywordReturns: Nothing
Arma 3:
group player setGroupId ["Some name for the group"];
hint groupId group player; // "Some name for the group"
player sideChat "lalala"; // Some name for the group (KK): "lalala"
Arma 3:
group player setGroupId ["%GroupNames :=: %GroupColors", "Alpha", "GroupColor2"];
hint groupId group player; // "Alpha :=: Red"
player sideChat "lalala"; // Alpha :=: Red (KK): "lalala"
Armed Assault / Arma 2 / Arma 3:
group player setGroupId ["First Assault Recon Team"];
Operation Flashpoint:
_group1 setGroupId ["Delta", "GroupColor4"]
When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
group1 setGroupId ["Active Group"];
group2 setGroupId ["Inactive Group"];
group2 setGroupId ["Active Group"]; // group1 is "Inactive Group" now
For the global variant of this command see setGroupIdGlobal.
setGroupIdGlobal · groupId · group
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